Home › Effects › UNITS › EFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), Type (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Belief BELIEF_HOLY_WATERS (attached through another modifier)
LOC_BELIEF_HOLY_WATERS_NAME
HOLY_WATERS_HEALING_MODIFIER
MODIFIER_ALL_UNITS_ADJUST_HEAL_RELIGION_PER_TURN
Amount = 10
Type = ALL
ALL_UNITS
applies to: 1 requirementPLOT_ADJACENT_TO_OWNER (MinDistance=0)
LOC_BELIEF_HOLY_WATERS_DESCRIPTION Expansion2
UnitPromotion PROMOTION_TEACHER
LOC_PROMOTION_SCENARIO_TEACHER_NAME
TEACHER_HEAL
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_RELIGION_PER_TURN
Amount = 20
Type = ALL
PLAYER_UNITS
applies to: 1 requirementPLOT_ADJACENT_TO_OWNER (MinDistance=0)
LOC_PROMOTION_SCENARIO_TEACHER_DESCRIPTION Indonesia_KhmerScenario