Home › Effects › UNITS › EFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer), Type (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Belief BELIEF_HOLY_WATERS (attached through another modifier)
LOC_BELIEF_HOLY_WATERS_NAME |
HOLY_WATERS_HEALING_MODIFIER
MODIFIER_ALL_UNITS_ADJUST_HEAL_RELIGION_PER_TURN |
Amount = 10
Type = ALL |
ALL_UNITS |
applies to: 1 requirementPLOT_ADJACENT_TO_OWNER (MinDistance=0) |
LOC_BELIEF_HOLY_WATERS_DESCRIPTION |
Expansion2 |
UnitPromotion PROMOTION_TEACHER
LOC_PROMOTION_SCENARIO_TEACHER_NAME |
TEACHER_HEAL
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_RELIGION_PER_TURN |
Amount = 20
Type = ALL |
PLAYER_UNITS |
applies to: 1 requirementPLOT_ADJACENT_TO_OWNER (MinDistance=0) |
LOC_PROMOTION_SCENARIO_TEACHER_DESCRIPTION |
Indonesia_KhmerScenario |