Home › Effects › UNITS › EFFECT_ADJUST_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Ignore (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitPromotion PROMOTION_GDR_SIEGE_LASER
LOC_PROMOTION_GDR_SIEGE_LASER_NAME
GDR_SIEGE_LASER
MODIFIER_PLAYER_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY
Ignore = true OWNER — LOC_PROMOTION_GDR_SIEGE_LASER_DESCRIPTION Expansion2