Home › Effects › UNITS › EFFECT_ADJUST_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY: where the game uses it
1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Ignore (Boolean).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
UnitPromotion PROMOTION_GDR_SIEGE_LASER
LOC_PROMOTION_GDR_SIEGE_LASER_NAME |
GDR_SIEGE_LASER
MODIFIER_PLAYER_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY |
Ignore = true |
OWNER |
— |
LOC_PROMOTION_GDR_SIEGE_LASER_DESCRIPTION |
Expansion2 |