Home › Effects › UNITS › EFFECT_ADJUST_UNIT_INITIATION_YIELD uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_INITIATION_YIELD: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitPromotion PROMOTION_INDULGENCE_VENDOR
LOC_PROMOTION_INDULGENCE_VENDOR_NAME
APOSTLE_INITIATION_GOLD
MODIFIER_PLAYER_UNIT_ADJUST_INITIATION_GOLD
YieldType = YIELD_GOLD
Amount = 100
OWNER — LOC_PROMOTION_INDULGENCE_VENDOR_DESCRIPTION Base
UnitPromotion PROMOTION_INTERPRETER
LOC_PROMOTION_SCENARIO_INTERPRETER_NAME
INTERPRETER_INITIATION_FAITH
MODIFIER_PLAYER_UNIT_ADJUST_INITIATION_GOLD
YieldType = YIELD_FAITH
Amount = 75
OWNER — LOC_PROMOTION_SCENARIO_INTERPRETER_DESCRIPTION Indonesia_KhmerScenario