Home › Effects › UNITS › EFFECT_ADJUST_UNIT_INITIATION_YIELD_POPULATION uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_INITIATION_YIELD_POPULATION: where the game uses it
1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer), YieldType (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Trait MINOR_CIV_FEZ_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_FEZ_NAME |
MINOR_CIV_FEZ_INITIATION_SCIENCE_POPULATION
MODIFIER_PLAYER_UNITS_ADJUST_INITIATION_YIELD_POPULATION |
YieldType = YIELD_SCIENCE
Amount = 20 |
PLAYER_UNITS |
— |
LOC_LEADER_TRAIT_FEZ_DESCRIPTION |
Expansion2 |