Home › Effects › UNITS › EFFECT_ADJUST_UNIT_INITIATION_YIELD_POPULATION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_INITIATION_YIELD_POPULATION: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait MINOR_CIV_FEZ_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_FEZ_NAME
MINOR_CIV_FEZ_INITIATION_SCIENCE_POPULATION
MODIFIER_PLAYER_UNITS_ADJUST_INITIATION_YIELD_POPULATION
YieldType = YIELD_SCIENCE
Amount = 20
PLAYER_UNITS — LOC_LEADER_TRAIT_FEZ_DESCRIPTION Expansion2