Home › Effects › UNITS › EFFECT_ADJUST_UNIT_MOVE_AND_ATTACK uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_MOVE_AND_ATTACK: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: CanAttack (Boolean).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
UnitPromotion PROMOTION_EXPERT_CREW
LOC_PROMOTION_EXPERT_CREW_NAME |
EXPERT_CREW_BONUS_ATTACK_AFTER_MOVING
MODIFIER_PLAYER_UNIT_ADJUST_MOVE_AND_ATTACK |
CanAttack = true |
OWNER |
— |
LOC_PROMOTION_EXPERT_CREW_DESCRIPTION |
Base |
UnitAbility ABILITY_NO_MOVE_AND_SHOOT
LOC_ABILITY_NO_MOVE_AND_SHOOT_NAME |
NOMOVEANDSHOOT_MOVE_AND_ATTACK
MODIFIER_PLAYER_UNIT_ADJUST_MOVE_AND_ATTACK |
CanAttack = false |
OWNER |
— |
LOC_ABILITY_NO_MOVE_AND_SHOOT_DESCRIPTION
LOC_ABILITY_NO_MOVE_AND_SHOOT_MODIFIER_DESCRIPTION |
Base |