Home › Effects › UNITS › EFFECT_ADJUST_UNIT_MOVE_AND_ATTACK uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_MOVE_AND_ATTACK: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: CanAttack (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitPromotion PROMOTION_EXPERT_CREW
LOC_PROMOTION_EXPERT_CREW_NAME
EXPERT_CREW_BONUS_ATTACK_AFTER_MOVING
MODIFIER_PLAYER_UNIT_ADJUST_MOVE_AND_ATTACK
CanAttack = true OWNER — LOC_PROMOTION_EXPERT_CREW_DESCRIPTION Base
UnitAbility ABILITY_NO_MOVE_AND_SHOOT
LOC_ABILITY_NO_MOVE_AND_SHOOT_NAME
NOMOVEANDSHOOT_MOVE_AND_ATTACK
MODIFIER_PLAYER_UNIT_ADJUST_MOVE_AND_ATTACK
CanAttack = false OWNER — LOC_ABILITY_NO_MOVE_AND_SHOOT_DESCRIPTION
LOC_ABILITY_NO_MOVE_AND_SHOOT_MODIFIER_DESCRIPTION
Base