Home › Effects › UNITS › EFFECT_ADJUST_UNIT_OWNER uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_OWNER: where the game uses it
1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: NewOwner (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_BOUDICA
LOC_GREAT_PERSON_INDIVIDUAL_BOUDICA_NAME GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_SVIATOSLAV
LOC_GREAT_PERSON_INDIVIDUAL_SCENARIO_SVIATOSLAV_NAME |
GREATPERSON_BOUDICA_ACTIVE
MODIFIER_PLAYER_UNITS_ADJUST_OWNER |
NewOwner = Player |
ALL_UNITS |
applies to: 2 requirementsPLOT_ADJACENT_TO_OWNER (MinDistance=0, MaxDistance=1)
UNIT_IS_BARBARIAN |
LOC_GREATPERSON_BOUDICA_ACTIVE |
Base |