Home › Effects › UNITS › EFFECT_ADJUST_UNIT_PER_LUXURY_ATTACK_MODIFIER uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_PER_LUXURY_ATTACK_MODIFIER: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitAbility ABILITY_MONTEZUMA_COMBAT_BONUS_PER_LUXURY
LOC_ABILITY_MONTEZUMA_COMBAT_BONUS_PER_LUXURY_NAME
MONTEZUMA_COMBAT_BONUS_PER_LUXURY
MODIFIER_PLAYER_UNIT_ADJUST_PER_LUXURY_ATTACK_MODIFIER
Amount = 1 OWNER — LOC_ABILITY_MONTEZUMA_COMBAT_BONUS_PER_LUXURY_DESCRIPTION
LOC_PREVIEW_MONTEZUMA_COMBAT_BONUS_PER_LUXURY_DESCRIPTION
Base