Home › Effects › UNITS › EFFECT_ADJUST_UNIT_PILLAGE_DISTRICT_MODIFIER uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_PILLAGE_DISTRICT_MODIFIER: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Policy POLICY_SACK
LOC_POLICY_SACK_NAME Policy POLICY_RAID
LOC_POLICY_RAID_NAME |
SACK_DOUBLEPILLAGEDISTRICT
MODIFIER_PLAYER_ADJUST_DISTRICT_PILLAGE |
Amount = 2 |
OWNER |
— |
LOC_POLICY_SACK_DESCRIPTION
LOC_POLICY_RAID_DESCRIPTION |
Base |
Policy POLICY_TOTAL_WAR
LOC_POLICY_TOTAL_WAR_NAME |
TOTALWAR_DOUBLEPILLAGEDISTRICT
MODIFIER_PLAYER_ADJUST_DISTRICT_PILLAGE |
Amount = 2 |
OWNER |
— |
LOC_POLICY_TOTAL_WAR_DESCRIPTION |
Base |