Home › Effects › UNITS › EFFECT_ADJUST_UNIT_PILLAGE_DISTRICT_MODIFIER uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_PILLAGE_DISTRICT_MODIFIER: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_SACK
LOC_POLICY_SACK_NAME
Policy POLICY_RAID
LOC_POLICY_RAID_NAME
SACK_DOUBLEPILLAGEDISTRICT
MODIFIER_PLAYER_ADJUST_DISTRICT_PILLAGE
Amount = 2 OWNER — LOC_POLICY_SACK_DESCRIPTION
LOC_POLICY_RAID_DESCRIPTION
Base
Policy POLICY_TOTAL_WAR
LOC_POLICY_TOTAL_WAR_NAME
TOTALWAR_DOUBLEPILLAGEDISTRICT
MODIFIER_PLAYER_ADJUST_DISTRICT_PILLAGE
Amount = 2 OWNER — LOC_POLICY_TOTAL_WAR_DESCRIPTION Base