Home › Effects › UNITS › EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_GOV_MILITARY
LOC_BUILDING_GOV_MILITARY_NAME
GOV_HEAL_AFTER_DEFEATING_UNIT
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_FROM_COMBAT
Amount = 20 PLAYER_UNITS — LOC_BUILDING_GOV_MILITARY_DESCRIPTION Expansion2
UnitAbility ABILITY_TOMYRIS_HEAL_AFTER_DEFEATING_UNIT
LOC_ABILITY_TOMYRIS_HEAL_AFTER_DEFEATING_UNIT_NAME
TOMYRIS_HEAL_AFTER_DEFEATING_UNIT
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_FROM_COMBAT
Amount = 30 OWNER — LOC_ABILITY_TOMYRIS_HEAL_AFTER_DEFEATING_UNIT_DESCRIPTION Base