Home › Effects › UNITS › EFFECT_ADJUST_UNIT_POST_COMBAT_YIELD uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_POST_COMBAT_YIELD: where the game uses it

13 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: OnlyWhenDefeatedEarlierEraUnit (Boolean), PercentDefeatedStrength (Integer), ReligiousCombat (Boolean), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Belief BELIEF_APEDEMAK (attached through another modifier)
LOC_BELIEF_APEDEMAK_NAME
APEDEMAK_SCIENCE_KILLS_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD
YieldType = YIELD_SCIENCE
PercentDefeatedStrength = 50
PLAYER_COMBAT — LOC_BELIEF_APEDEMAK_DESCRIPTION NubiaScenario
UnitPromotion PROMOTION_BOARDING
LOC_PROMOTION_BOARDING_NAME
BOARDING_GOLD_FROM_NAVAL_VICTORY
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD
PercentDefeatedStrength = 100
YieldType = YIELD_GOLD
UNIT_COMBAT
applies to: 1 requirementOPPONENT_UNIT_DOMAIN_MATCHES (UnitDomain=DOMAIN_SEA)
LOC_PROMOTION_BOARDING_DESCRIPTION Base
Belief BELIEF_GOD_OF_WAR (attached through another modifier)
LOC_BELIEF_GOD_OF_WAR_NAME
GOD_OF_WAR_FAITH_KILLS_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD
YieldType = YIELD_FAITH
PercentDefeatedStrength = 50
PLAYER_COMBAT
applies to: 1 requirementPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE, MinRange=0, MaxRange=8)
LOC_BELIEF_GOD_OF_WAR_DESCRIPTION Base
UnitAbility ABILITY_LEVIED_HARALD
LOC_TRAIT_LEADER_HARALD_ALT_NAME
HARALD_LEVIED_UNITS_CULTURE
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD
PercentDefeatedStrength = 50
YieldType = YIELD_CULTURE
UNIT_COMBAT — LOC_ABILITY_LEVIED_HARALD_DESCRIPTION RulersOfEngland
UnitAbility ABILITY_LEVIED_HARALD
LOC_TRAIT_LEADER_HARALD_ALT_NAME
HARALD_LEVIED_UNITS_FAITH
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD
PercentDefeatedStrength = 50
YieldType = YIELD_FAITH
UNIT_COMBAT — LOC_ABILITY_LEVIED_HARALD_DESCRIPTION RulersOfEngland
UnitAbility ABILITY_LEVIED_HARALD
LOC_TRAIT_LEADER_HARALD_ALT_NAME
HARALD_LEVIED_UNITS_SCIENCE
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD
PercentDefeatedStrength = 50
YieldType = YIELD_SCIENCE
UNIT_COMBAT — LOC_ABILITY_LEVIED_HARALD_DESCRIPTION RulersOfEngland
UnitAbility ABILITY_MANDEKALU
LOC_ABILITY_MANDEKALU_NAME
MANDEKALU_POST_COMBAT_GOLD
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD
PercentDefeatedStrength = 100
YieldType = YIELD_GOLD
UNIT_COMBAT — LOC_ABILITY_MANDEKALU_DESCRIPTION Expansion2
Policy POLICY_NATIVE_CONQUEST
LOC_POLICY_NATIVE_CONQUEST_NAME
NATIVECONQUEST_ADJUSTPOSTCOMBATYIELD
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD
YieldType = YIELD_GOLD
PercentDefeatedStrength = 50
OnlyWhenDefeatedEarlierEraUnit = true
PLAYER_COMBAT — LOC_POLICY_NATIVE_CONQUEST_DESCRIPTION Base
UnitPromotion PROMOTION_NIHANG_FAITH_FOR_VICTORIES
LOC_PROMOTION_NIHANG_FAITH_FOR_VICTORIES_NAME
NIHANG_FAITH_FOR_VICTORIES
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD
PercentDefeatedStrength = 50
YieldType = YIELD_FAITH
UNIT_COMBAT — LOC_PROMOTION_NIHANG_FAITH_FOR_VICTORIES_DESCRIPTION GranColombia_Maya
UnitAbility ABILITY_ROUGH_RIDER
LOC_ABILITY_ROUGH_RIDER_NAME
ROUGH_RIDER_POST_COMBAT_CULTURE
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD
PercentDefeatedStrength = 50
YieldType = YIELD_CULTURE
UNIT_COMBAT
applies to: 1 requirementUNIT_ON_HOME_CONTINENT
LOC_ABILITY_ROUGH_RIDER_DESCRIPTION Base
Policy POLICY_RELIC_LOLONNAIS_CUTLERY
LOC_POLICY_RELIC_LOLONNAIS_CUTLERY_NAME
SCENARIO_POLICY_RELIC_LOLONNAIS_CUTLERY
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD
YieldType = YIELD_GOLD
PercentDefeatedStrength = 100
OnlyWhenDefeatedEarlierEraUnit = false
PLAYER_COMBAT — LOC_POLICY_RELIC_LOLONNAIS_CUTLERY_DESCRIPTION PiratesScenario
Trait TRAIT_LEADER_RELIGION_CITY_STATES
LOC_TRAIT_LEADER_RELIGION_CITY_STATES_NAME
TRAIT_LEADER_FAITH_KILLS
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD
YieldType = YIELD_FAITH
PercentDefeatedStrength = 50
PLAYER_COMBAT — LOC_TRAIT_LEADER_RELIGION_CITY_STATES_DESCRIPTION Expansion2
Trait CULTURE_KILLS_TRAIT
LOC_TRAIT_LEADER_THERMOPYLAE_NAME
UNIQUE_LEADER_CULTURE_KILLS
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD
YieldType = YIELD_CULTURE
PercentDefeatedStrength = 50
PLAYER_COMBAT — LOC_TRAIT_LEADER_THERMOPYLAE_DESCRIPTION Base