Belief BELIEF_APEDEMAK (attached through another modifier)
LOC_BELIEF_APEDEMAK_NAME |
APEDEMAK_SCIENCE_KILLS_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD |
YieldType = YIELD_SCIENCE
PercentDefeatedStrength = 50 |
PLAYER_COMBAT |
— |
LOC_BELIEF_APEDEMAK_DESCRIPTION |
NubiaScenario |
UnitPromotion PROMOTION_BOARDING
LOC_PROMOTION_BOARDING_NAME |
BOARDING_GOLD_FROM_NAVAL_VICTORY
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD |
PercentDefeatedStrength = 100
YieldType = YIELD_GOLD |
UNIT_COMBAT |
applies to: 1 requirementOPPONENT_UNIT_DOMAIN_MATCHES (UnitDomain=DOMAIN_SEA) |
LOC_PROMOTION_BOARDING_DESCRIPTION |
Base |
Belief BELIEF_GOD_OF_WAR (attached through another modifier)
LOC_BELIEF_GOD_OF_WAR_NAME |
GOD_OF_WAR_FAITH_KILLS_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD |
YieldType = YIELD_FAITH
PercentDefeatedStrength = 50 |
PLAYER_COMBAT |
applies to: 1 requirementPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE, MinRange=0, MaxRange=8) |
LOC_BELIEF_GOD_OF_WAR_DESCRIPTION |
Base |
UnitAbility ABILITY_LEVIED_HARALD
LOC_TRAIT_LEADER_HARALD_ALT_NAME |
HARALD_LEVIED_UNITS_CULTURE
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD |
PercentDefeatedStrength = 50
YieldType = YIELD_CULTURE |
UNIT_COMBAT |
— |
LOC_ABILITY_LEVIED_HARALD_DESCRIPTION |
RulersOfEngland |
UnitAbility ABILITY_LEVIED_HARALD
LOC_TRAIT_LEADER_HARALD_ALT_NAME |
HARALD_LEVIED_UNITS_FAITH
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD |
PercentDefeatedStrength = 50
YieldType = YIELD_FAITH |
UNIT_COMBAT |
— |
LOC_ABILITY_LEVIED_HARALD_DESCRIPTION |
RulersOfEngland |
UnitAbility ABILITY_LEVIED_HARALD
LOC_TRAIT_LEADER_HARALD_ALT_NAME |
HARALD_LEVIED_UNITS_SCIENCE
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD |
PercentDefeatedStrength = 50
YieldType = YIELD_SCIENCE |
UNIT_COMBAT |
— |
LOC_ABILITY_LEVIED_HARALD_DESCRIPTION |
RulersOfEngland |
UnitAbility ABILITY_MANDEKALU
LOC_ABILITY_MANDEKALU_NAME |
MANDEKALU_POST_COMBAT_GOLD
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD |
PercentDefeatedStrength = 100
YieldType = YIELD_GOLD |
UNIT_COMBAT |
— |
LOC_ABILITY_MANDEKALU_DESCRIPTION |
Expansion2 |
Policy POLICY_NATIVE_CONQUEST
LOC_POLICY_NATIVE_CONQUEST_NAME |
NATIVECONQUEST_ADJUSTPOSTCOMBATYIELD
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD |
YieldType = YIELD_GOLD
PercentDefeatedStrength = 50
OnlyWhenDefeatedEarlierEraUnit = true |
PLAYER_COMBAT |
— |
LOC_POLICY_NATIVE_CONQUEST_DESCRIPTION |
Base |
UnitPromotion PROMOTION_NIHANG_FAITH_FOR_VICTORIES
LOC_PROMOTION_NIHANG_FAITH_FOR_VICTORIES_NAME |
NIHANG_FAITH_FOR_VICTORIES
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD |
PercentDefeatedStrength = 50
YieldType = YIELD_FAITH |
UNIT_COMBAT |
— |
LOC_PROMOTION_NIHANG_FAITH_FOR_VICTORIES_DESCRIPTION |
GranColombia_Maya |
UnitAbility ABILITY_ROUGH_RIDER
LOC_ABILITY_ROUGH_RIDER_NAME |
ROUGH_RIDER_POST_COMBAT_CULTURE
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD |
PercentDefeatedStrength = 50
YieldType = YIELD_CULTURE |
UNIT_COMBAT |
applies to: 1 requirementUNIT_ON_HOME_CONTINENT |
LOC_ABILITY_ROUGH_RIDER_DESCRIPTION |
Base |
Policy POLICY_RELIC_LOLONNAIS_CUTLERY
LOC_POLICY_RELIC_LOLONNAIS_CUTLERY_NAME |
SCENARIO_POLICY_RELIC_LOLONNAIS_CUTLERY
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD |
YieldType = YIELD_GOLD
PercentDefeatedStrength = 100
OnlyWhenDefeatedEarlierEraUnit = false |
PLAYER_COMBAT |
— |
LOC_POLICY_RELIC_LOLONNAIS_CUTLERY_DESCRIPTION |
PiratesScenario |
Trait TRAIT_LEADER_RELIGION_CITY_STATES
LOC_TRAIT_LEADER_RELIGION_CITY_STATES_NAME |
TRAIT_LEADER_FAITH_KILLS
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD |
YieldType = YIELD_FAITH
PercentDefeatedStrength = 50 |
PLAYER_COMBAT |
— |
LOC_TRAIT_LEADER_RELIGION_CITY_STATES_DESCRIPTION |
Expansion2 |
Trait CULTURE_KILLS_TRAIT
LOC_TRAIT_LEADER_THERMOPYLAE_NAME |
UNIQUE_LEADER_CULTURE_KILLS
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD |
YieldType = YIELD_CULTURE
PercentDefeatedStrength = 50 |
PLAYER_COMBAT |
— |
LOC_TRAIT_LEADER_THERMOPYLAE_DESCRIPTION |
Base |