Policy POLICY_COLONIZATION
LOC_POLICY_COLONIZATION_NAME |
COLONIZATION_SETTLERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_SETTLER
Amount = 50 |
OWNER |
— |
LOC_POLICY_COLONIZATION_DESCRIPTION |
Base |
Improvement IMPROVEMENT_CORPORATION
LOC_IMPROVEMENT_CORPORATION_NAME |
CORPORATION_CIVILIAN_UNIT_DISCOUNT
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_BUILDER,UNIT_SETTLER,UNIT_TRADER
Amount = 60 |
OWNER |
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_FURS, RESOURCE_OLIVES) |
LOC_IMPROVEMENT_CORPORATION_DESCRIPTION |
KublaiKhan_Vietnam |
District DISTRICT_COTHON
LOC_DISTRICT_COTHON_NAME |
COTHON_SETTLER_PRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_SETTLER
Amount = 50 |
OWNER |
— |
LOC_DISTRICT_COTHON_DESCRIPTION |
Expansion2 |
Policy POLICY_DEVOTION
LOC_POLICY_SCENARIO_DEVOTION_NAME |
DEVOTION_GURUPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_GURU
Amount = 25 |
OWNER |
— |
LOC_POLICY_SCENARIO_DEVOTION_DESCRIPTION |
Indonesia_KhmerScenario |
Policy POLICY_DEVOTION
LOC_POLICY_SCENARIO_DEVOTION_NAME |
DEVOTION_MISSIONARYPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_MISSIONARY
Amount = 25 |
OWNER |
— |
LOC_POLICY_SCENARIO_DEVOTION_DESCRIPTION |
Indonesia_KhmerScenario |
Policy POLICY_DEVOTION
LOC_POLICY_SCENARIO_DEVOTION_NAME |
DEVOTION_MONKPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_MONK
Amount = 25 |
OWNER |
— |
LOC_POLICY_SCENARIO_DEVOTION_DESCRIPTION |
Indonesia_KhmerScenario |
Policy POLICY_DEVOTION
LOC_POLICY_SCENARIO_DEVOTION_NAME |
DEVOTION_PRIESTPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_PRIEST
Amount = 25 |
OWNER |
— |
LOC_POLICY_SCENARIO_DEVOTION_DESCRIPTION |
Indonesia_KhmerScenario |
Policy POLICY_EXPROPRIATION
LOC_POLICY_EXPROPRIATION_NAME |
EXPROPRIATION_SETTLERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_SETTLER
Amount = 50 |
OWNER |
— |
LOC_POLICY_EXPROPRIATION_DESCRIPTION |
Base |
Policy POLICY_FIRST_FLEET
LOC_POLICY_FIRST_FLEET_NAME |
FIRSTFLEET_FISHERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_FISHER
Amount = 30 |
OWNER |
— |
LOC_POLICY_FIRST_FLEET_DESCRIPTION |
AustraliaScenario |
Policy POLICY_FUTURE_VICTORY_DOMINATION
LOC_POLICY_FUTURE_VICTORY_DOMINATION_NAME |
FUTURE_VICTORY_DOMINATION_GDR_PRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_GIANT_DEATH_ROBOT
Amount = 50 |
OWNER |
— |
LOC_POLICY_FUTURE_VICTORY_DOMINATION_DESCRIPTION |
Expansion2 |
Building BUILDING_GOV_WIDE
LOC_BUILDING_GOV_WIDE_NAME |
GOV_SETTLER_COST_REDUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_SETTLER
Amount = 50 |
OWNER |
— |
LOC_BUILDING_GOV_WIDE_DESCRIPTION |
Expansion2 |
Policy POLICY_ILKUM
LOC_POLICY_ILKUM_NAME |
ILKUM_BUILDERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_BUILDER
Amount = 30 |
OWNER |
— |
LOC_POLICY_ILKUM_DESCRIPTION |
Base |
Improvement IMPROVEMENT_INDUSTRY
LOC_IMPROVEMENT_INDUSTRY_NAME |
INDUSTRY_CIVILIAN_UNIT_DISCOUNT
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_BUILDER,UNIT_SETTLER,UNIT_TRADER
Amount = 30 |
OWNER |
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_FURS, RESOURCE_OLIVES) |
LOC_IMPROVEMENT_INDUSTRY_DESCRIPTION |
KublaiKhan_Vietnam |
Policy POLICY_LAND_GRANTS
LOC_POLICY_LAND_GRANTS_NAME |
LANDGRANTS_FARMERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_FARMER
Amount = 30 |
OWNER |
— |
LOC_POLICY_LAND_GRANTS_DESCRIPTION |
AustraliaScenario |
Policy POLICY_MACHIAVELLIANISM
LOC_POLICY_MACHIAVELLIANISM_NAME |
MACHIAVELLIANISM_SPYPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_SPY
Amount = 50 |
OWNER |
— |
LOC_POLICY_MACHIAVELLIANISM_DESCRIPTION |
Base |
Trait MINOR_CIV_DEFAULT_TRAIT |
MINOR_CIV_PRODUCTION_BUILDERS
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
Amount = 200
UnitType = UNIT_BUILDER |
OWNER |
— |
— |
Base |
GreatWork GREATWORK_PRODUCT_FURS_1
LOC_GREATWORK_PRODUCT_FURS_1_NAME GreatWork GREATWORK_PRODUCT_FURS_2
LOC_GREATWORK_PRODUCT_FURS_2_NAME GreatWork GREATWORK_PRODUCT_FURS_3
LOC_GREATWORK_PRODUCT_FURS_3_NAME GreatWork GREATWORK_PRODUCT_FURS_4
LOC_GREATWORK_PRODUCT_FURS_4_NAME GreatWork GREATWORK_PRODUCT_FURS_5
LOC_GREATWORK_PRODUCT_FURS_5_NAME |
PRODUCT_CIVILIAN_UNIT_DISCOUNT_FURS
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_BUILDER,UNIT_SETTLER,UNIT_TRADER
Amount = 30 |
OWNER |
— |
LOC_INDUSTRY_CIVILIAN_UNIT_DISCOUNT_DESCRIPTION |
KublaiKhan_Vietnam |
GreatWork GREATWORK_PRODUCT_OLIVES_1
LOC_GREATWORK_PRODUCT_OLIVES_1_NAME GreatWork GREATWORK_PRODUCT_OLIVES_2
LOC_GREATWORK_PRODUCT_OLIVES_2_NAME GreatWork GREATWORK_PRODUCT_OLIVES_3
LOC_GREATWORK_PRODUCT_OLIVES_3_NAME GreatWork GREATWORK_PRODUCT_OLIVES_4
LOC_GREATWORK_PRODUCT_OLIVES_4_NAME GreatWork GREATWORK_PRODUCT_OLIVES_5
LOC_GREATWORK_PRODUCT_OLIVES_5_NAME |
PRODUCT_CIVILIAN_UNIT_DISCOUNT_OLIVES
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_BUILDER,UNIT_SETTLER,UNIT_TRADER
Amount = 30 |
OWNER |
— |
LOC_INDUSTRY_CIVILIAN_UNIT_DISCOUNT_DESCRIPTION |
KublaiKhan_Vietnam |
Policy POLICY_PUBLIC_WORKS
LOC_POLICY_PUBLIC_WORKS_NAME |
PUBLICWORKS_BUILDERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_BUILDER
Amount = 30 |
OWNER |
— |
LOC_POLICY_PUBLIC_WORKS_DESCRIPTION |
Base |
Policy POLICY_REWARDS_OFFERED
LOC_POLICY_REWARDS_OFFERED_NAME |
REWARDSOFFERED_PROSPECTORPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_PROSPECTOR
Amount = 30 |
OWNER |
— |
LOC_POLICY_REWARDS_OFFERED_DESCRIPTION |
AustraliaScenario |
Building BUILDING_PLAGUE_HOSPITAL
LOC_BUILDING_PLAGUE_HOSPITAL_NAME |
SCENARIO_BUILDING_MOD_PLAGUE_HOSPITAL
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_PLAGUE_DOCTOR, UNIT_SCHOLAR
Amount = 50 |
PLAYER_CITIES |
— |
LOC_BUILDING_PLAGUE_HOSPITAL_DESCRIPTION |
BlackDeathScenario |
Policy POLICY_FEALTY
LOC_POLICY_FEALTY_NAME |
SCENARIO_POLICY_MOD_FEALTY
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_BUILDER, UNIT_TRADER, UNIT_SCHOLAR, UNIT_PLAGUE_DOCTOR, UNIT_FLAGELLANT
Amount = 50 |
PLAYER_CITIES |
— |
LOC_POLICY_FEALTY_DESCRIPTION |
BlackDeathScenario |
Policy POLICY_TICKET_OF_LEAVE
LOC_POLICY_TICKET_OF_LEAVE_NAME |
TICKETOFLEAVE_GRAZIERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_GRAZIER
Amount = 30 |
OWNER |
— |
LOC_POLICY_TICKET_OF_LEAVE_DESCRIPTION |
AustraliaScenario |
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME |
TRAIT_ADJUST_MILITARY_ENGINEER_PRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_MILITARY_ENGINEER
Amount = 100 |
OWNER |
— |
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_INEXPENSIVE_BUILDERS
LOC_TRAIT_CIVILIZATION_INEXPENSIVE_BUILDERS_NAME |
TRAIT_BUILDERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION |
UnitType = UNIT_BUILDER
Amount = 100 |
OWNER |
— |
LOC_TRAIT_CIVILIZATION_INEXPENSIVE_BUILDERS_DESCRIPTION |
Base |