Home › Effects › CITIES › EFFECT_ADJUST_UNIT_PRODUCTION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_PRODUCTION: where the game uses it

25 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), UnitType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_COLONIZATION
LOC_POLICY_COLONIZATION_NAME
COLONIZATION_SETTLERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_SETTLER
Amount = 50
OWNER — LOC_POLICY_COLONIZATION_DESCRIPTION Base
Improvement IMPROVEMENT_CORPORATION
LOC_IMPROVEMENT_CORPORATION_NAME
CORPORATION_CIVILIAN_UNIT_DISCOUNT
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_BUILDER,UNIT_SETTLER,UNIT_TRADER
Amount = 60
OWNER
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_FURS, RESOURCE_OLIVES)
LOC_IMPROVEMENT_CORPORATION_DESCRIPTION KublaiKhan_Vietnam
District DISTRICT_COTHON
LOC_DISTRICT_COTHON_NAME
COTHON_SETTLER_PRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_SETTLER
Amount = 50
OWNER — LOC_DISTRICT_COTHON_DESCRIPTION Expansion2
Policy POLICY_DEVOTION
LOC_POLICY_SCENARIO_DEVOTION_NAME
DEVOTION_GURUPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_GURU
Amount = 25
OWNER — LOC_POLICY_SCENARIO_DEVOTION_DESCRIPTION Indonesia_KhmerScenario
Policy POLICY_DEVOTION
LOC_POLICY_SCENARIO_DEVOTION_NAME
DEVOTION_MISSIONARYPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_MISSIONARY
Amount = 25
OWNER — LOC_POLICY_SCENARIO_DEVOTION_DESCRIPTION Indonesia_KhmerScenario
Policy POLICY_DEVOTION
LOC_POLICY_SCENARIO_DEVOTION_NAME
DEVOTION_MONKPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_MONK
Amount = 25
OWNER — LOC_POLICY_SCENARIO_DEVOTION_DESCRIPTION Indonesia_KhmerScenario
Policy POLICY_DEVOTION
LOC_POLICY_SCENARIO_DEVOTION_NAME
DEVOTION_PRIESTPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_PRIEST
Amount = 25
OWNER — LOC_POLICY_SCENARIO_DEVOTION_DESCRIPTION Indonesia_KhmerScenario
Policy POLICY_EXPROPRIATION
LOC_POLICY_EXPROPRIATION_NAME
EXPROPRIATION_SETTLERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_SETTLER
Amount = 50
OWNER — LOC_POLICY_EXPROPRIATION_DESCRIPTION Base
Policy POLICY_FIRST_FLEET
LOC_POLICY_FIRST_FLEET_NAME
FIRSTFLEET_FISHERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_FISHER
Amount = 30
OWNER — LOC_POLICY_FIRST_FLEET_DESCRIPTION AustraliaScenario
Policy POLICY_FUTURE_VICTORY_DOMINATION
LOC_POLICY_FUTURE_VICTORY_DOMINATION_NAME
FUTURE_VICTORY_DOMINATION_GDR_PRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_GIANT_DEATH_ROBOT
Amount = 50
OWNER — LOC_POLICY_FUTURE_VICTORY_DOMINATION_DESCRIPTION Expansion2
Building BUILDING_GOV_WIDE
LOC_BUILDING_GOV_WIDE_NAME
GOV_SETTLER_COST_REDUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_SETTLER
Amount = 50
OWNER — LOC_BUILDING_GOV_WIDE_DESCRIPTION Expansion2
Policy POLICY_ILKUM
LOC_POLICY_ILKUM_NAME
ILKUM_BUILDERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_BUILDER
Amount = 30
OWNER — LOC_POLICY_ILKUM_DESCRIPTION Base
Improvement IMPROVEMENT_INDUSTRY
LOC_IMPROVEMENT_INDUSTRY_NAME
INDUSTRY_CIVILIAN_UNIT_DISCOUNT
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_BUILDER,UNIT_SETTLER,UNIT_TRADER
Amount = 30
OWNER
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_FURS, RESOURCE_OLIVES)
LOC_IMPROVEMENT_INDUSTRY_DESCRIPTION KublaiKhan_Vietnam
Policy POLICY_LAND_GRANTS
LOC_POLICY_LAND_GRANTS_NAME
LANDGRANTS_FARMERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_FARMER
Amount = 30
OWNER — LOC_POLICY_LAND_GRANTS_DESCRIPTION AustraliaScenario
Policy POLICY_MACHIAVELLIANISM
LOC_POLICY_MACHIAVELLIANISM_NAME
MACHIAVELLIANISM_SPYPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_SPY
Amount = 50
OWNER — LOC_POLICY_MACHIAVELLIANISM_DESCRIPTION Base
Trait MINOR_CIV_DEFAULT_TRAIT MINOR_CIV_PRODUCTION_BUILDERS
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
Amount = 200
UnitType = UNIT_BUILDER
OWNER — — Base
GreatWork GREATWORK_PRODUCT_FURS_1
LOC_GREATWORK_PRODUCT_FURS_1_NAME
GreatWork GREATWORK_PRODUCT_FURS_2
LOC_GREATWORK_PRODUCT_FURS_2_NAME
GreatWork GREATWORK_PRODUCT_FURS_3
LOC_GREATWORK_PRODUCT_FURS_3_NAME
GreatWork GREATWORK_PRODUCT_FURS_4
LOC_GREATWORK_PRODUCT_FURS_4_NAME
GreatWork GREATWORK_PRODUCT_FURS_5
LOC_GREATWORK_PRODUCT_FURS_5_NAME
PRODUCT_CIVILIAN_UNIT_DISCOUNT_FURS
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_BUILDER,UNIT_SETTLER,UNIT_TRADER
Amount = 30
OWNER — LOC_INDUSTRY_CIVILIAN_UNIT_DISCOUNT_DESCRIPTION KublaiKhan_Vietnam
GreatWork GREATWORK_PRODUCT_OLIVES_1
LOC_GREATWORK_PRODUCT_OLIVES_1_NAME
GreatWork GREATWORK_PRODUCT_OLIVES_2
LOC_GREATWORK_PRODUCT_OLIVES_2_NAME
GreatWork GREATWORK_PRODUCT_OLIVES_3
LOC_GREATWORK_PRODUCT_OLIVES_3_NAME
GreatWork GREATWORK_PRODUCT_OLIVES_4
LOC_GREATWORK_PRODUCT_OLIVES_4_NAME
GreatWork GREATWORK_PRODUCT_OLIVES_5
LOC_GREATWORK_PRODUCT_OLIVES_5_NAME
PRODUCT_CIVILIAN_UNIT_DISCOUNT_OLIVES
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_BUILDER,UNIT_SETTLER,UNIT_TRADER
Amount = 30
OWNER — LOC_INDUSTRY_CIVILIAN_UNIT_DISCOUNT_DESCRIPTION KublaiKhan_Vietnam
Policy POLICY_PUBLIC_WORKS
LOC_POLICY_PUBLIC_WORKS_NAME
PUBLICWORKS_BUILDERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_BUILDER
Amount = 30
OWNER — LOC_POLICY_PUBLIC_WORKS_DESCRIPTION Base
Policy POLICY_REWARDS_OFFERED
LOC_POLICY_REWARDS_OFFERED_NAME
REWARDSOFFERED_PROSPECTORPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_PROSPECTOR
Amount = 30
OWNER — LOC_POLICY_REWARDS_OFFERED_DESCRIPTION AustraliaScenario
Building BUILDING_PLAGUE_HOSPITAL
LOC_BUILDING_PLAGUE_HOSPITAL_NAME
SCENARIO_BUILDING_MOD_PLAGUE_HOSPITAL
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_PLAGUE_DOCTOR, UNIT_SCHOLAR
Amount = 50
PLAYER_CITIES — LOC_BUILDING_PLAGUE_HOSPITAL_DESCRIPTION BlackDeathScenario
Policy POLICY_FEALTY
LOC_POLICY_FEALTY_NAME
SCENARIO_POLICY_MOD_FEALTY
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_BUILDER, UNIT_TRADER, UNIT_SCHOLAR, UNIT_PLAGUE_DOCTOR, UNIT_FLAGELLANT
Amount = 50
PLAYER_CITIES — LOC_POLICY_FEALTY_DESCRIPTION BlackDeathScenario
Policy POLICY_TICKET_OF_LEAVE
LOC_POLICY_TICKET_OF_LEAVE_NAME
TICKETOFLEAVE_GRAZIERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_GRAZIER
Amount = 30
OWNER — LOC_POLICY_TICKET_OF_LEAVE_DESCRIPTION AustraliaScenario
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_ADJUST_MILITARY_ENGINEER_PRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_MILITARY_ENGINEER
Amount = 100
OWNER — LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_INEXPENSIVE_BUILDERS
LOC_TRAIT_CIVILIZATION_INEXPENSIVE_BUILDERS_NAME
TRAIT_BUILDERPRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION
UnitType = UNIT_BUILDER
Amount = 100
OWNER — LOC_TRAIT_CIVILIZATION_INEXPENSIVE_BUILDERS_DESCRIPTION Base