Home › Effects › UNITS › EFFECT_ADJUST_UNIT_PROMOTE_NO_FINISH_MOVES uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_PROMOTE_NO_FINISH_MOVES: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: NoFinishMoves (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_CIVILIZATION_EJERCITO_PATRIOTA
LOC_TRAIT_CIVILIZATION_EJERCITO_PATRIOTA_NAME
TRAIT_PROMOTE_NO_FINISH_MOVES
MODIFIER_PLAYER_UNITS_PROMOTE_NO_FINISH_MOVES
NoFinishMoves = true PLAYER_UNITS — LOC_TRAIT_CIVILIZATION_EJERCITO_PATRIOTA_DESCRIPTION GranColombia_Maya