Home › Effects › UNITS › EFFECT_ADJUST_UNIT_RAIDING uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_RAIDING: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Bonus (Integer), CanRaid (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitPromotion PROMOTION_LOOT
LOC_PROMOTION_LOOT_NAME
LOOT_GOLD_FROM_COASTAL_RAID
MODIFIER_UNIT_ADJUST_RAIDING
CanRaid = true
Bonus = 50
OWNER — LOC_PROMOTION_LOOT_DESCRIPTION Base
UnitAbility ABILITY_COASTAL_RAID
LOC_ABILITY_COASTAL_RAID_NAME
UnitAbility ABILITY_MELEE_COASTAL_RAID
LOC_ABILITY_MELEE_COASTAL_RAID_NAME
UNIT_COASTAL_RAID
MODIFIER_UNIT_ADJUST_RAIDING
CanRaid = true OWNER — LOC_ABILITY_COASTAL_RAID_DESCRIPTION
LOC_ABILITY_MELEE_COASTAL_RAID_NAME_DESCRIPTION
Base