Home › Effects › UNITS › EFFECT_ADJUST_UNIT_SEE_HIDDEN uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_SEE_HIDDEN: where the game uses it
1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: SeeHidden (Boolean).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
UnitAbility ABILITY_SEE_HIDDEN
LOC_ABILITY_SEE_HIDDEN_NAME |
UNIT_SEE_HIDDEN
MODIFIER_PLAYER_UNIT_ADJUST_SEE_HIDDEN |
SeeHidden = true |
OWNER |
— |
LOC_ABILITY_SEE_HIDDEN_DESCRIPTION |
Base |