Home › Effects › UNITS › EFFECT_ADJUST_UNIT_SEE_THROUGH_FEATURES uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_SEE_THROUGH_FEATURES: where the game uses it

3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: CanSee (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitAbility ABILITY_NAGAO
LOC_ABILITY_NAGAO_NAME
NAGAO_FOREST_SIGHT
MODIFIER_PLAYER_UNIT_ADJUST_SEE_THROUGH_FEATURES
CanSee = true OWNER — LOC_ABILITY_NAGAO_DESCRIPTION Base
UnitPromotion PROMOTION_SENTRY
LOC_PROMOTION_SENTRY_NAME
SENTRY_SEE_THROUGH_FEATURES
MODIFIER_PLAYER_UNIT_ADJUST_SEE_THROUGH_FEATURES
CanSee = true OWNER — LOC_PROMOTION_SENTRY_DESCRIPTION Base
UnitAbility ABILITY_UNOBSTRUCTED_VIEW
LOC_ABILITY_UNOBSTRUCTED_VIEW_NAME
UNOBSTRUCTED_VIEW
MODIFIER_PLAYER_UNIT_ADJUST_SEE_THROUGH_FEATURES
CanSee = true OWNER — LOC_ABILITY_UNOBSTRUCTED_VIEW_DESCRIPTION
LOC_ABILITY_UNOBSTRUCTED_VIEW_MODIFIER_DESCRIPTION
Base