Home › Effects › UNITS › EFFECT_ADJUST_UNIT_VALID_TERRAIN uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_VALID_TERRAIN: where the game uses it

5 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: TerrainType (String), Valid (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
Technology TECH_CARTOGRAPHY
LOC_TECH_CARTOGRAPHY_NAME
CARTOGRAPHY_GRANT_OCEAN_NAVIGATION
MODIFIER_PLAYER_UNITS_ADJUST_VALID_TERRAIN
TerrainType = TERRAIN_OCEAN
Valid = true
PLAYER_UNITS — LOC_TECH_CARTOGRAPHY_DESCRIPTION Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_LEIF_ERIKSON
LOC_GREAT_PERSON_INDIVIDUAL_LEIF_ERIKSON_NAME
GREATPERSON_LEIF_ERIKSON_ACTIVE
MODIFIER_PLAYER_UNITS_ADJUST_VALID_TERRAIN
TerrainType = TERRAIN_OCEAN
Valid = true
PLAYER_UNITS
applies to: 1 requirementUNIT_DOMAIN_MATCHES (UnitDomain=DOMAIN_SEA)
LOC_GREATPERSON_LEIF_ERIKSON_ACTIVE Base
Technology TECH_KNARRS
LOC_TECH_SCENARIO_KNARRS_NAME
KNARRS_GRANT_OCEAN_NAVIGATION
MODIFIER_PLAYER_UNITS_ADJUST_VALID_TERRAIN
TerrainType = TERRAIN_OCEAN
Valid = true
PLAYER_UNITS — LOC_TECH_SCENARIO_KNARRS_DESCRIPTION VikingsScenario
Trait TRAIT_CIVILIZATION_EARLY_OCEAN_NAVIGATION
LOC_TRAIT_CIVILIZATION_EARLY_OCEAN_NAVIGATION_NAME
TRAIT_EARLY_OCEAN_NAVIGATION
MODIFIER_PLAYER_UNITS_ADJUST_VALID_TERRAIN
TerrainType = TERRAIN_OCEAN
Valid = true
PLAYER_UNITS
applies to: 1 requirementPLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_SHIPBUILDING)
LOC_TRAIT_CIVILIZATION_EARLY_OCEAN_NAVIGATION_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME
TRAIT_MAORI_MANA_OCEAN
MODIFIER_PLAYER_UNITS_ADJUST_VALID_TERRAIN
TerrainType = TERRAIN_OCEAN
Valid = True
PLAYER_UNITS — LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION Expansion2