Home › Effects › UNITS › EFFECT_ADJUST_UNIT_WATER_DAMAGE_PROTECTION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_WATER_DAMAGE_PROTECTION: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: UnitType (String), WaterDamage (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitAbility ABILITY_MAD_SCIENTISTS_UNIT_SHIELD
LOC_ABILITY_MAD_SCIENTISTS_UNIT_SHIELD_NAME
MAD_SCIENTISTS_UNIT_SHIELD_WATER_IMMUNE
MODIFIER_PLAYER_UNIT_ADJUST_WATER_DAMAGE_RESISTANCE
WaterDamage = 100 OWNER — LOC_ABILITY_MAD_SCIENTISTS_UNIT_SHIELD_DESCRIPTION CivRoyaleScenario
UnitAbility ABILITY_PIRATES_WATER_RESIST
LOC_PIRATES_WATER_LOGGED_ABILITY_NAME
PIRATES_WATER_RESIST
MODIFIER_PLAYER_UNIT_ADJUST_WATER_DAMAGE_RESISTANCE
WaterDamage = 50 OWNER — LOC_PIRATES_WATER_LOGGED_ABILITY_DESCRIPTION CivRoyaleScenario