Home › Effects › UNITS › EFFECT_ADJUST_UNIT_WATER_DAMAGE_PROTECTION uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_WATER_DAMAGE_PROTECTION: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: UnitType (String), WaterDamage (Integer).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
UnitAbility ABILITY_MAD_SCIENTISTS_UNIT_SHIELD
LOC_ABILITY_MAD_SCIENTISTS_UNIT_SHIELD_NAME |
MAD_SCIENTISTS_UNIT_SHIELD_WATER_IMMUNE
MODIFIER_PLAYER_UNIT_ADJUST_WATER_DAMAGE_RESISTANCE |
WaterDamage = 100 |
OWNER |
— |
LOC_ABILITY_MAD_SCIENTISTS_UNIT_SHIELD_DESCRIPTION |
CivRoyaleScenario |
UnitAbility ABILITY_PIRATES_WATER_RESIST
LOC_PIRATES_WATER_LOGGED_ABILITY_NAME |
PIRATES_WATER_RESIST
MODIFIER_PLAYER_UNIT_ADJUST_WATER_DAMAGE_RESISTANCE |
WaterDamage = 50 |
OWNER |
— |
LOC_PIRATES_WATER_LOGGED_ABILITY_DESCRIPTION |
CivRoyaleScenario |