Home › Effects › UNITS › EFFECT_ADJUST_UNIT_WMD_PROTECTION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_WMD_PROTECTION: where the game uses it

5 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Blast (Integer), Fallout (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitAbility ABILITY_UNIT_WMD_RESISTANCE
LOC_ABILITY_UNIT_WMD_RESISTANCE_NAME
GDR_WMD_RESISTANCE
MODIFIER_PLAYER_UNIT_ADJUST_WMD_RESISTANCE
Blast = 50
Fallout = 100
OWNER — LOC_ABILITY_UNIT_WMD_RESISTANCE_DESCRIPTION Expansion2
UnitAbility ABILITY_MAD_SCIENTISTS_UNIT_SHIELD
LOC_ABILITY_MAD_SCIENTISTS_UNIT_SHIELD_NAME
MAD_SCIENTISTS_UNIT_SHIELD_FALLOUT_IMMUNE
MODIFIER_PLAYER_UNIT_ADJUST_WMD_RESISTANCE
Blast = 50
Fallout = 100
OWNER — LOC_ABILITY_MAD_SCIENTISTS_UNIT_SHIELD_DESCRIPTION CivRoyaleScenario
UnitAbility ABILITY_MUTANTS_SPREAD_FALLOUT_IMMUNE
LOC_MUTANTS_SPREAD_FALLOUT_IMMUNE_NAME
MUTANTS_SPREAD_FALLOUT_IMMUNE
MODIFIER_PLAYER_UNIT_ADJUST_WMD_RESISTANCE
Blast = 0
Fallout = 50
OWNER
applies to: 1 requirementPLOT_PROPERTY_MATCHES (PropertyName=MutantDropped, PropertyMinimum=1)
LOC_MUTANTS_SPREAD_FALLOUT_IMMUNE_DESCRIPTION CivRoyaleScenario
UnitAbility ABILITY_MUTANTS_FALLOUT_RESISTANCE
LOC_MUTANTS_FALLOUT_RESISTANCE_NAME
MUTANTS_WMD_RESIST
MODIFIER_PLAYER_UNIT_ADJUST_WMD_RESISTANCE
Fallout = 50 OWNER — LOC_MUTANTS_FALLOUT_RESISTANCE_DESCRIPTION CivRoyaleScenario
UnitAbility ABILITY_UNIT_BASE_WMD_RESISTANCE
LOC_ABILITY_UNIT_BASE_WMD_RESISTANCE_NAME
UNIT_BASE_WMD_RESISTANCE
MODIFIER_PLAYER_UNIT_ADJUST_WMD_RESISTANCE
Blast = 50
Fallout = 0
OWNER — LOC_ABILITY_UNIT_BASE_WMD_RESISTANCE_DESCRIPTION CivRoyaleScenario