Home › Effects › ANY › EFFECT_ADJUST_YIELD_BY_NUMBER_OF_RESOURCES uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_YIELD_BY_NUMBER_OF_RESOURCES: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
Trait MINOR_CIV_JOHANNESBURG_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_JOHANNESBURG_NAME
MINOR_CIV_JOHANNESBURG_PRODUCTION_RESOURCES
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_BY_NUMBER_RESOURCES
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_CITIES — LOC_LEADER_TRAIT_JOHANNESBURG_DESCRIPTION Babylon
Trait MINOR_CIV_JOHANNESBURG_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_JOHANNESBURG_NAME
MINOR_CIV_JOHANNESBURG_PRODUCTION_RESOURCES_LATE
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_BY_NUMBER_RESOURCES
Amount = 1
YieldType = YIELD_PRODUCTION
PLAYER_CITIES
applies to: 1 requirementPLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_INDUSTRIALIZATION)
LOC_LEADER_TRAIT_JOHANNESBURG_DESCRIPTION Babylon