Home › Effects › UNITS › EFFECT_ATTACH_MODIFIER_IF_PROMOTION_CLASS_MATCHES uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ATTACH_MODIFIER_IF_PROMOTION_CLASS_MATCHES: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: ModifierId (String), Amount (Integer), UnitPromotionClassType (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
ResolutionEffects 200 |
APPLY_RES_UNIT_COMBAT_BUFF
MODIFIER_ALL_UNITS_APPLY_MODIFIER_IF_PROMOTION_CLASS_MATCHES |
ModifierId = WC_RES_UNIT_COMBAT_BUFF |
ALL_UNITS |
— |
— |
Expansion2 |
ResolutionEffects 205 |
APPLY_RES_UNIT_COMBAT_DEBUFF
MODIFIER_ALL_UNITS_APPLY_MODIFIER_IF_PROMOTION_CLASS_MATCHES |
Amount = WC_RES_UNIT_COMBAT_DEBUFF |
ALL_UNITS |
— |
— |
Expansion2 |