Home › Effects › UNITS › EFFECT_ATTACH_MODIFIER_IF_PROMOTION_CLASS_MATCHES uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ATTACH_MODIFIER_IF_PROMOTION_CLASS_MATCHES: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: ModifierId (String), Amount (Integer), UnitPromotionClassType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
ResolutionEffects 200 APPLY_RES_UNIT_COMBAT_BUFF
MODIFIER_ALL_UNITS_APPLY_MODIFIER_IF_PROMOTION_CLASS_MATCHES
ModifierId = WC_RES_UNIT_COMBAT_BUFF ALL_UNITS — — Expansion2
ResolutionEffects 205 APPLY_RES_UNIT_COMBAT_DEBUFF
MODIFIER_ALL_UNITS_APPLY_MODIFIER_IF_PROMOTION_CLASS_MATCHES
Amount = WC_RES_UNIT_COMBAT_DEBUFF ALL_UNITS — — Expansion2