Home › Effects › ANY › EFFECT_CITY_LEVY_UNITS_IN_TERRITORY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_CITY_LEVY_UNITS_IN_TERRITORY: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
ProjectCompletion PROJECT_CONVERT_ZOMBIES_SCIENCE
LOC_PROJECT_CONVERT_ZOMBIES_SCIENCE_NAME
PROJECT_COMPLETION_ZOMBIES_LONG
MODIFIER_CITY_LEVY_UNITS
UnitType = UNIT_MODE_ZOMBIE
Duration = 30
OWNER — LOC_PROJECT_CONVERT_ZOMBIES_SCIENCE_DESCRIPTION Portugal
ProjectCompletion PROJECT_CONVERT_ZOMBIES_RELIGIOUS
LOC_PROJECT_CONVERT_ZOMBIES_RELIGIOUS_NAME
PROJECT_COMPLETION_ZOMBIES_SHORT
MODIFIER_CITY_LEVY_UNITS
UnitType = UNIT_MODE_ZOMBIE
Duration = 15
OWNER — LOC_PROJECT_CONVERT_ZOMBIES_RELIGIOUS_DESCRIPTION Portugal