Home › Effects › PLAYERS › EFFECT_DIPLOMACY_AGENDA_ARCHIPELAGIC_STATE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_DIPLOMACY_AGENDA_ARCHIPELAGIC_STATE: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: AcceptableIslandPercentage (Integer), MaxNegativeModifier (Integer), MaxPositiveModifier (Integer), MaxTilesLargeIsland (Integer), MaxTilesMediumIsland (Integer), MaxTilesSmallIsland (Integer), ReductionTurns (Integer), StatementKey (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_AGENDA_ARCHIPELAGIC_STATE
LOC_AGENDA_ARCHIPELAGIC_STATE_NAME
AGENDA_ARCHIPELAGIC_STATE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ARCHIPELAGIC_STATE
AcceptableIslandPercentage = 20
MaxTilesSmallIsland = 7
MaxTilesMediumIsland = 19
MaxTilesLargeIsland = 37
MaxPositiveModifier = 8
MaxNegativeModifier = -8
ReductionTurns = 2
StatementKey = AGENDA_ARCHIPELAGIC_STATE_WARNING
MAJOR_PLAYERS
applies to: 2 requirementsCIVILIZATION_LEVEL (OpponentCivLevel=CIVILIZATION_LEVEL_FULL_CIV)
PLAYER_MET_X_TURNS_AGO (TurnsAgo=10)
only if owner: 1 requirementPLAYER_TURN_STARTED
LOC_AGENDA_ARCHIPELAGIC_STATE_DESCRIPTION
LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL
Indonesia_Khmer