Home › Effects › PLAYERS › EFFECT_DIPLOMACY_AGENDA_HORSE_LORD uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_DIPLOMACY_AGENDA_HORSE_LORD: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: BottomPercentage (Integer), BottomRankingDiploMod (Integer), PromotionClass1 (String), PromotionClass2 (String), StatementKey (String), TopPercentage (Integer), TopRankingDiploMod (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_AGENDA_HORSE_LORD AGENDA_HORSE_LORD
MODIFIER_PLAYER_DIPLOMACY_AGENDA_HORSE_LORD
StatementKey = AGENDA_HORSE_LORD_WARNING
TopPercentage = 70
BottomPercentage = 30
TopRankingDiploMod = -6
BottomRankingDiploMod = 7
PromotionClass1 = PROMOTION_CLASS_HEAVY_CAVALRY
PromotionClass2 = PROMOTION_CLASS_LIGHT_CAVALRY
MAJOR_PLAYERS
applies to: 2 requirementsCIVILIZATION_LEVEL (OpponentCivLevel=CIVILIZATION_LEVEL_FULL_CIV)
PLAYER_MET_X_TURNS_AGO (TurnsAgo=10)
only if owner: 1 requirementPLAYER_TURN_STARTED
LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL Expansion1