Home › Effects › PLAYERS › EFFECT_DIPLOMACY_BROKEN_PROMISE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_DIPLOMACY_BROKEN_PROMISE: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: IncrementValue (Integer), ModifierPerTransgression (Integer), ReductionTurns (Integer), ReductionValue (Integer), SimpleModifierDescription (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_MAJOR_CIV STANDARD_DIPLOMATIC_BROKEN_PROMISE
MODIFIER_PLAYER_DIPLOMACY_BROKEN_PROMISE
ModifierPerTransgression = -6
IncrementValue = 0
ReductionValue = 1
ReductionTurns = 15
MAJOR_PLAYERS
applies to: 2 requirementsCIVILIZATION_LEVEL (OpponentCivLevel=CIVILIZATION_LEVEL_FULL_CIV)
PLAYER_HAS_MET
only if owner: 1 requirementPLAYER_TURN_STARTED
LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL
LOC_DIPLO_MODIFIER_BROKEN_PROMISE
Base