Home › Effects › PLAYERS › EFFECT_DIPLOMACY_ESPIONAGE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_DIPLOMACY_ESPIONAGE: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: DiplomacyKey (String), IncrementValue (Integer), InitialValue (Integer), MessageThrottle (Integer), ModifierPerTransgression (Integer), ReductionTurns (Integer), ReductionValue (Integer), SimpleModifierDescription (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_MAJOR_CIV STANDARD_DIPLOMATIC_ESPIONAGE
MODIFIER_PLAYER_DIPLOMACY_ESPIONAGE
InitialValue = 0
IncrementValue = 0
ModifierPerTransgression = -5
ReductionTurns = 15
ReductionValue = 1
DiplomacyKey = WARNING_STOP_SPYING_ON_ME
MessageThrottle = 20
MAJOR_PLAYERS
applies to: 1 requirementESPIONAGE_DETECTED
LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL
LOC_DIPLO_MODIFIER_STOP_SPYING_ON_ME_WARNING
Base