Home › Effects › PLAYERS › EFFECT_DIPLOMACY_FORCE_INCURSION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_DIPLOMACY_FORCE_INCURSION: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: IncrementValue (Integer), InitialValue (Integer), ReductionValue (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_MAJOR_CIV STANDARD_DIPLOMATIC_INCURSION
MODIFIER_PLAYER_DIPLOMACY_INCURSION
InitialValue = 0
IncrementValue = 0
ReductionValue = 1
MAJOR_PLAYERS
applies to: 5 requirementsnot OPEN_BORDERS (GracePeriod=2)
NEAR_CULTURE_BORDER
PLAYER_IS_AT_PEACE (Min Turns=10)
PLAYER_HAS_MET
CIVILIZATION_LEVEL (OpponentCivLevel=CIVILIZATION_LEVEL_FULL_CIV)
only if owner: 1 requirementPLAYER_TURN_STARTED
LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL Base