Home › Effects › PLAYERS › EFFECT_DIPLOMACY_GOVERNMENTS uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_DIPLOMACY_GOVERNMENTS: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: IncrementTurns (Integer), IncrementValue (Integer), SimpleModifierDescription (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_MAJOR_CIV STANDARD_DIPLOMATIC_GOVERNMENT_DIFFERENT
MODIFIER_PLAYER_DIPLOMACY_GOVERNMENTS
IncrementTurns = 1
IncrementValue = -1
MAJOR_PLAYERS
applies to: 3 requirementsCIVILIZATION_LEVEL (OpponentCivLevel=CIVILIZATION_LEVEL_FULL_CIV)
PLAYER_HAS_MET
not PLAYER_HAS_SAME_GOVERNMENT
LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL
LOC_TOOLTIP_SAMPLE_DIPLOMACY_GOVERNMENT_DIFFERENT
Base
Trait TRAIT_LEADER_MAJOR_CIV STANDARD_DIPLOMATIC_GOVERNMENT_SAME
MODIFIER_PLAYER_DIPLOMACY_GOVERNMENTS
— MAJOR_PLAYERS
applies to: 3 requirementsCIVILIZATION_LEVEL (OpponentCivLevel=CIVILIZATION_LEVEL_FULL_CIV)
PLAYER_HAS_MET
PLAYER_HAS_SAME_GOVERNMENT
LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL
LOC_TOOLTIP_SAMPLE_DIPLOMACY_GOVERNMENT_SAME
Base