Home › Effects › PLAYERS › EFFECT_DIPLOMACY_KEPT_PROMISE uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_DIPLOMACY_KEPT_PROMISE: where the game uses it
1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: IncrementValue (Integer), InitialValue (Integer), ModifierPerKeptPromise (Integer), ReductionTurns (Integer), ReductionValue (Integer), SimpleModifierDescription (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Trait TRAIT_LEADER_MAJOR_CIV |
STANDARD_DIPLOMATIC_KEPT_PROMISE
MODIFIER_PLAYER_DIPLOMACY_KEPT_PROMISE |
InitialValue = 0
IncrementValue = 0
ModifierPerKeptPromise = 4
ReductionValue = 1
ReductionTurns = 15 |
MAJOR_PLAYERS |
applies to: 2 requirementsCIVILIZATION_LEVEL (OpponentCivLevel=CIVILIZATION_LEVEL_FULL_CIV)
PLAYER_HAS_METonly if owner: 1 requirementPLAYER_TURN_STARTED |
LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL
LOC_DIPLO_MODIFIER_KEPT_PROMISE |
Base |