Home › Effects › CITIES › EFFECT_DISTRICT_ADJACENCY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_DISTRICT_ADJACENCY: where the game uses it

7 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), Description (String), DistrictType (String), TilesRequired (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_LUDWIG
LOC_TRAIT_LEADER_LUDWIG_NAME
LUDWIG_WONDER_ADJACENCY
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY
DistrictType = DISTRICT_WONDER
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CITIES — LOC_TRAIT_LEADER_LUDWIG_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_CULTURE
GreatBuilders
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME
TRAIT_ADJACENT_DISTRICTS_CAMPUS_ADJACENCYSCIENCE
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY
DistrictType = DISTRICT_CAMPUS
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_SCIENCE
Base
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME
TRAIT_ADJACENT_DISTRICTS_COMMERCIALHUB_ADJACENCYGOLD
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY
DistrictType = DISTRICT_COMMERCIAL_HUB
YieldType = YIELD_GOLD
Amount = 1
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_GOLD
Base
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME
TRAIT_ADJACENT_DISTRICTS_HARBOR_ADJACENCYGOLD
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY
DistrictType = DISTRICT_HARBOR
YieldType = YIELD_GOLD
Amount = 1
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_GOLD
Base
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME
Trait TRAIT_LEADER_LITHUANIAN_UNION
LOC_TRAIT_LEADER_LITHUANIAN_UNION_NAME
TRAIT_ADJACENT_DISTRICTS_HOLYSITE_ADJACENCYFAITH
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY
DistrictType = DISTRICT_HOLY_SITE
YieldType = YIELD_FAITH
Amount = 1
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_TRAIT_LEADER_LITHUANIAN_UNION_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_FAITH
Base
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME
TRAIT_ADJACENT_DISTRICTS_INDUSTRIALZONE_ADJACENCYPRODUCTION
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY
DistrictType = DISTRICT_INDUSTRIAL_ZONE
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_PRODUCTION
Base
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME
TRAIT_ADJACENT_DISTRICTS_THEATER_ADJACENCYCULTURE
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY
DistrictType = DISTRICT_THEATER
YieldType = YIELD_CULTURE
Amount = 1
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_CULTURE
Base