Trait TRAIT_LEADER_LUDWIG
LOC_TRAIT_LEADER_LUDWIG_NAME |
LUDWIG_WONDER_ADJACENCY
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY |
DistrictType = DISTRICT_WONDER
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_TRAIT_LEADER_LUDWIG_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_CULTURE |
GreatBuilders |
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME |
TRAIT_ADJACENT_DISTRICTS_CAMPUS_ADJACENCYSCIENCE
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY |
DistrictType = DISTRICT_CAMPUS
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_SCIENCE |
Base |
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME |
TRAIT_ADJACENT_DISTRICTS_COMMERCIALHUB_ADJACENCYGOLD
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY |
DistrictType = DISTRICT_COMMERCIAL_HUB
YieldType = YIELD_GOLD
Amount = 1 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_GOLD |
Base |
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME |
TRAIT_ADJACENT_DISTRICTS_HARBOR_ADJACENCYGOLD
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY |
DistrictType = DISTRICT_HARBOR
YieldType = YIELD_GOLD
Amount = 1 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_GOLD |
Base |
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME Trait TRAIT_LEADER_LITHUANIAN_UNION
LOC_TRAIT_LEADER_LITHUANIAN_UNION_NAME |
TRAIT_ADJACENT_DISTRICTS_HOLYSITE_ADJACENCYFAITH
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY |
DistrictType = DISTRICT_HOLY_SITE
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_TRAIT_LEADER_LITHUANIAN_UNION_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_FAITH |
Base |
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME |
TRAIT_ADJACENT_DISTRICTS_INDUSTRIALZONE_ADJACENCYPRODUCTION
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY |
DistrictType = DISTRICT_INDUSTRIAL_ZONE
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_PRODUCTION |
Base |
Trait TRAIT_CIVILIZATION_ADJACENT_DISTRICTS
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_NAME |
TRAIT_ADJACENT_DISTRICTS_THEATER_ADJACENCYCULTURE
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY |
DistrictType = DISTRICT_THEATER
YieldType = YIELD_CULTURE
Amount = 1 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_ADJACENT_DISTRICTS_DESCRIPTION
LOC_DISTRICT_DISTRICT_1_CULTURE |
Base |