Home › Effects › CITIES › EFFECT_ENABLE_BUILDING_FAITH_PURCHASE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ENABLE_BUILDING_FAITH_PURCHASE: where the game uses it

9 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: DistrictType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Belief BELIEF_JESUIT_EDUCATION (attached through another modifier)
LOC_BELIEF_JESUIT_EDUCATION_NAME
JESUIT_EDUCATION_CULTURE_BUILDINGS_MODIFIER
MODIFIER_CITY_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_THEATER OWNER — LOC_BELIEF_JESUIT_EDUCATION_DESCRIPTION Base
Belief BELIEF_JESUIT_EDUCATION (attached through another modifier)
LOC_BELIEF_JESUIT_EDUCATION_NAME
JESUIT_EDUCATION_SCIENCE_BUILDINGS_MODIFIER
MODIFIER_CITY_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_CAMPUS OWNER — LOC_BELIEF_JESUIT_EDUCATION_DESCRIPTION Base
Belief BELIEF_LINGA (attached through another modifier)
LOC_BELIEF_SCENARIO_LINGA_NAME
LINGA_COMMERCIAL_HUB_BUILDINGS_MODIFIER
MODIFIER_CITY_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_COMMERCIAL_HUB OWNER — LOC_BELIEF_SCENARIO_LINGA_DESCRIPTION Indonesia_KhmerScenario
Belief BELIEF_LINGA (attached through another modifier)
LOC_BELIEF_SCENARIO_LINGA_NAME
LINGA_HARBOR_BUILDINGS_MODIFIER
MODIFIER_CITY_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_HARBOR OWNER — LOC_BELIEF_SCENARIO_LINGA_DESCRIPTION Indonesia_KhmerScenario
Trait MINOR_CIV_VALLETTA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_VALLETTA_NAME
MINOR_CIV_VALLETTA_CITY_CENTER_BUILDINGS_BONUS
MODIFIER_PLAYER_CITIES_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_CITY_CENTER PLAYER_CITIES — LOC_LEADER_TRAIT_VALLETTA_DESCRIPTION Base
Trait MINOR_CIV_VALLETTA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_VALLETTA_NAME
MINOR_CIV_VALLETTA_ENCAMPMENT_BUILDINGS_BONUS
MODIFIER_PLAYER_CITIES_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_ENCAMPMENT PLAYER_CITIES — LOC_LEADER_TRAIT_VALLETTA_DESCRIPTION Base
Policy POLICY_CULTURE_INDUSTRY
LOC_POLICY_CULTURE_INDUSTRY_NAME
POLICY_CULTURE_INDUSTRY_GA_PURCHASE_ENTERTAINMENT_COMPLEX
MODIFIER_PLAYER_CITIES_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_ENTERTAINMENT_COMPLEX PLAYER_CITIES — LOC_POLICY_CULTURE_INDUSTRY_DESCRIPTION Byzantium_Gaul
Policy POLICY_CULTURE_INDUSTRY
LOC_POLICY_CULTURE_INDUSTRY_NAME
POLICY_CULTURE_INDUSTRY_GA_PURCHASE_WATER_PARK
MODIFIER_PLAYER_CITIES_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_WATER_ENTERTAINMENT_COMPLEX PLAYER_CITIES — LOC_POLICY_CULTURE_INDUSTRY_DESCRIPTION Byzantium_Gaul
Trait TRAIT_CIVILIZATION_MALI_GOLD_DESERT
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_NAME
TRAIT_PURCHASE_COMMERCIAL_HUB_BUILDINGS_FAITH
MODIFIER_PLAYER_CITIES_ENABLE_BUILDING_FAITH_PURCHASE
DistrictType = DISTRICT_COMMERCIAL_HUB PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_DESCRIPTION Expansion2