Home › Effects › CITIES › EFFECT_GRANT_CITY_YIELD_PERCENT_UNIT_CREATED_COST uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_CITY_YIELD_PERCENT_UNIT_CREATED_COST: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: UnitProductionPercent (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_BASILIKOI_PAIDES
LOC_BUILDING_BASILIKOI_PAIDES_NAME
BASILIKOI_PAIDES_SCIENCE_TRAINED_UNIT
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_UNIT_COST
YieldType = YIELD_SCIENCE
UnitProductionPercent = 25
OWNER — LOC_BUILDING_BASILIKOI_PAIDES_DESCRIPTION Macedonia_Persia
Trait TRAIT_LEADER_AMBIORIX
LOC_TRAIT_LEADER_AMBIORIX_NAME
TRAIT_GRANT_CULTURE_UNIT_TRAINED
MODIFIER_PLAYER_CITIES_GRANT_YIELD_PER_UNIT_COST
YieldType = YIELD_CULTURE
UnitProductionPercent = 20
PLAYER_CITIES — LOC_TRAIT_LEADER_AMBIORIX_DESCRIPTION Byzantium_Gaul