Home › Effects › CITIES › EFFECT_GRANT_CITY_YIELD_PERCENT_UNIT_CREATED_COST uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_GRANT_CITY_YIELD_PERCENT_UNIT_CREATED_COST: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: UnitProductionPercent (Integer), YieldType (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Building BUILDING_BASILIKOI_PAIDES
LOC_BUILDING_BASILIKOI_PAIDES_NAME |
BASILIKOI_PAIDES_SCIENCE_TRAINED_UNIT
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_UNIT_COST |
YieldType = YIELD_SCIENCE
UnitProductionPercent = 25 |
OWNER |
— |
LOC_BUILDING_BASILIKOI_PAIDES_DESCRIPTION |
Macedonia_Persia |
Trait TRAIT_LEADER_AMBIORIX
LOC_TRAIT_LEADER_AMBIORIX_NAME |
TRAIT_GRANT_CULTURE_UNIT_TRAINED
MODIFIER_PLAYER_CITIES_GRANT_YIELD_PER_UNIT_COST |
YieldType = YIELD_CULTURE
UnitProductionPercent = 20 |
PLAYER_CITIES |
— |
LOC_TRAIT_LEADER_AMBIORIX_DESCRIPTION |
Byzantium_Gaul |