Home › Effects › PLAYERS › EFFECT_GRANT_COMBAT_ADJACENCY uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_GRANT_COMBAT_ADJACENCY: where the game uses it
1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Enable (Boolean).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Trait TRAIT_CIVILIZATION_MACEDON
LOC_MOD_ALEXANDER_SCENARIO_MACEDON_TRAIT_NAME Trait TRAIT_CIVILIZATION_PERSIA
LOC_MOD_ALEXANDER_SCENARIO_PERSIA_TRAIT_NAME Civic CIVIC_MILITARY_TRADITION
LOC_CIVIC_MILITARY_TRADITION_NAME Civic CIVIC_BOARDGAMES_ATHLETICS
LOC_CIVIC_BOARDGAMES_ATHLETICS_NAME Civic CIVIC_VIKING
LOC_CIVIC_SCENARIO_VIKING_NAME |
CIVIC_GRANT_COMBAT_ADJACENCY_BONUS
MODIFIER_PLAYER_GRANT_COMBAT_ADJACENCY |
Enable = true |
OWNER |
— |
LOC_MOD_ALEXANDER_SCENARIO_MACEDON_TRAIT_DESCRIPTION
LOC_MOD_ALEXANDER_SCENARIO_PERSIA_TRAIT_DESCRIPTION
LOC_CIVIC_MILITARY_TRADITION_DESCRIPTION
LOC_CIVIC_BOARDGAMES_ATHLETICS_DESCRIPTION
LOC_CIVIC_SCENARIO_VIKING_DESCRIPTION |
Base |