Home › Effects › CITIES › EFFECT_GRANT_FREE_RESOURCE_IN_CITY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_FREE_RESOURCE_IN_CITY: where the game uses it

6 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), ResourceType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_HELENA_RUBINSTEIN
LOC_GREAT_PERSON_INDIVIDUAL_HELENA_RUBINSTEIN_NAME
GREATPERSON_GRANT_COSMETICS
MODIFIER_SINGLE_CITY_GRANT_RESOURCE_IN_CITY
ResourceType = RESOURCE_COSMETICS
Amount = 2
OWNER — LOC_GREATPERSON_GRANT_COSMETICS Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_LEVI_STRAUSS
LOC_GREAT_PERSON_INDIVIDUAL_LEVI_STRAUSS_NAME
GREATPERSON_GRANT_JEANS
MODIFIER_SINGLE_CITY_GRANT_RESOURCE_IN_CITY
ResourceType = RESOURCE_JEANS
Amount = 2
OWNER — LOC_GREATPERSON_GRANT_JEANS Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_JOHN_ROCKEFELLER
LOC_GREAT_PERSON_INDIVIDUAL_JOHN_ROCKEFELLER_NAME
GREATPERSON_GRANT_OIL
MODIFIER_SINGLE_CITY_GRANT_RESOURCE_IN_CITY
ResourceType = RESOURCE_OIL
Amount = 1
OWNER — — Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_ESTEE_LAUDER
LOC_GREAT_PERSON_INDIVIDUAL_ESTEE_LAUDER
GREATPERSON_GRANT_PERFUME
MODIFIER_SINGLE_CITY_GRANT_RESOURCE_IN_CITY
ResourceType = RESOURCE_PERFUME
Amount = 2
OWNER — LOC_GREATPERSON_GRANT_PERFUME Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_JOHN_SPILSBURY
LOC_GREAT_PERSON_INDIVIDUAL_JOHN_SPILSBURY
GREATPERSON_GRANT_TOYS
MODIFIER_SINGLE_CITY_GRANT_RESOURCE_IN_CITY
ResourceType = RESOURCE_TOYS
Amount = 1
OWNER — LOC_GREATPERSON_GRANT_TOYS Base
Building BUILDING_JEBEL_BARKAL
LOC_BUILDING_JEBEL_BARKAL_NAME
JEBELBARKAL_GRANT_TWO_IRON
MODIFIER_SINGLE_CITY_GRANT_RESOURCE_IN_CITY
ResourceType = RESOURCE_IRON
Amount = 2
OWNER — LOC_BUILDING_JEBEL_BARKAL_DESCRIPTION Nubia_Amanitore