Home › Effects › ANY › EFFECT_GRANT_FREE_UNIT_ON_PLOT uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_FREE_UNIT_ON_PLOT: where the game uses it

7 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
— TOWERDEFENSE_SPAWN_ZOMBIE_ON_DISTRICT_ATTACKS
MODIFIER_ALL_COMBAT_RESULTS_SPAWN_UNIT
— COMBAT_RESULTS
applies to: 3 requirementsCOMBAT_RESULTS_ATTACKING_UNIT_HAS_TAG (Tag=CLASS_ZOMBIE)
COMBAT_RESULTS_DEFENDER_IS_DISTRICT
RANDOM_VALUE_LESS_THAN_OR_EQUAL_TO (Chance=2, Index=0, PopulationScaling=true)
— Portugal
Game ? (attached through another modifier) TOWERDEFENSE_SPAWN_ZOMBIE_ON_EACH_ARTIFACT_EXTRACTION
MODIFIER_ALL_ARTIFACT_EXTRACTIONS_SPAWN_UNIT
UnitType = UNIT_MODE_ZOMBIE
AllowUniqueOverride = false
AllowAlternativeLocation = true
ALL_ARTIFACT_EXTRACTIONS
applies to: 1 requirementRANDOM_VALUE_LESS_THAN_OR_EQUAL_TO (Chance=50)
— Portugal
Game ? (attached through another modifier) TOWERDEFENSE_SPAWN_ZOMBIE_ON_EACH_DEATH
MODIFIER_ALL_UNIT_DEATHS_SPAWN_UNIT
UnitType = UNIT_MODE_ZOMBIE
AllowUniqueOverride = false
AllowAlternativeLocation = true
ALL_UNIT_DEATHS
applies to: 4 requirementsUNITDEATH_KILLED_BY_UNIT
UNITDEATH_X_TURNS_AGO (Turns=5)
RANDOM_VALUE_LESS_THAN_OR_EQUAL_TO (Chance=20, Index=0, Scaling=SCALING_HALF)
not UNITDEATH_KILLED_BY_SPECIFIC_UNIT_TYPE (UnitType=UNIT_MODE_ZOMBIE)
— Portugal
Game ? (attached through another modifier) TOWERDEFENSE_SPAWN_ZOMBIE_ON_EACH_DEATH_DELAYED_1
MODIFIER_ALL_UNIT_DEATHS_SPAWN_UNIT
UnitType = UNIT_MODE_ZOMBIE
AllowUniqueOverride = false
AllowAlternativeLocation = true
ALL_UNIT_DEATHS
applies to: 3 requirementsUNITDEATH_KILLED_BY_UNIT
UNITDEATH_X_TURNS_AGO (Turns=50, Scaling=True, ScalingType=SCALING_HALF)
RANDOM_VALUE_LESS_THAN_OR_EQUAL_TO (Chance=40, Index=1)
— Portugal
Game ? (attached through another modifier) TOWERDEFENSE_SPAWN_ZOMBIE_ON_EACH_DEATH_DELAYED_2
MODIFIER_ALL_UNIT_DEATHS_SPAWN_UNIT
UnitType = UNIT_MODE_ZOMBIE
AllowUniqueOverride = false
AllowAlternativeLocation = true
ALL_UNIT_DEATHS
applies to: 4 requirementsUNITDEATH_KILLED_BY_UNIT
UNITDEATH_X_TURNS_AGO (Turns=100, Scaling=True, ScalingType=SCALING_HALF)
RANDOM_VALUE_LESS_THAN_OR_EQUAL_TO (Chance=40, Index=1)
UNITDEATH_SPECIFIC_UNIT_TYPE (UnitType=UNIT_MODE_ZOMBIE)
— Portugal
Game ? (attached through another modifier) TOWERDEFENSE_SPAWN_ZOMBIE_ON_EACH_DEATH_DELAYED_3
MODIFIER_ALL_UNIT_DEATHS_SPAWN_UNIT
UnitType = UNIT_MODE_ZOMBIE
AllowUniqueOverride = false
AllowAlternativeLocation = true
ALL_UNIT_DEATHS
applies to: 4 requirementsUNITDEATH_KILLED_BY_UNIT
UNITDEATH_X_TURNS_AGO (Turns=150, Scaling=True, ScalingType=SCALING_HALF)
RANDOM_VALUE_LESS_THAN_OR_EQUAL_TO (Chance=20, Index=1)
UNITDEATH_SPECIFIC_UNIT_TYPE (UnitType=UNIT_MODE_ZOMBIE)
— Portugal
Game ? (attached through another modifier) TOWERDEFENSE_SPAWN_ZOMBIE_ON_KILLED_BY_ZOMBIE_DEATH
MODIFIER_ALL_UNIT_DEATHS_SPAWN_UNIT
UnitType = UNIT_MODE_ZOMBIE
AllowUniqueOverride = false
AllowAlternativeLocation = true
ALL_UNIT_DEATHS
applies to: 3 requirementsUNITDEATH_KILLED_BY_UNIT
UNITDEATH_X_TURNS_AGO (Turns=1)
UNITDEATH_KILLED_BY_SPECIFIC_UNIT_TYPE (UnitType=UNIT_MODE_ZOMBIE)
— Portugal