EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME |
NOBEL_PRIZE_PEACE_BOTTOM_TIER_GREAT_ARTIST
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY |
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 1 |
EMERGENCY_CAPITAL_CITIES |
applies to: 1 requirementPLAYER_GOT_LOW_TIER_SCORE_IN_EMERGENCY |
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_BOTTOM_TIER_GREAT_ARTIST_DESCRIPTION |
Expansion2 |
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME |
NOBEL_PRIZE_PEACE_FIRST_PLACE_GREAT_MUSICIAN
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY |
GreatPersonClassType = GREAT_PERSON_CLASS_MUSICIAN
Amount = 1 |
EMERGENCY_CAPITAL_CITIES |
applies to: 1 requirementPLAYER_GOT_FIRST_PLACE_IN_EMERGENCY |
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_FIRST_PLACE_GREAT_MUSICIAN_DESCRIPTION |
Expansion2 |
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME |
NOBEL_PRIZE_PEACE_FIRST_PLACE_GREAT_SCIENTIST
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY |
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 1 |
EMERGENCY_CAPITAL_CITIES |
applies to: 1 requirementPLAYER_GOT_FIRST_PLACE_IN_EMERGENCY |
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_FIRST_PLACE_GREAT_SCIENTIST_DESCRIPTION |
Expansion2 |
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME |
NOBEL_PRIZE_PEACE_TOP_TIER_GREAT_ARTIST
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY |
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 1 |
EMERGENCY_CAPITAL_CITIES |
applies to: 1 requirementPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY |
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_TOP_TIER_GREAT_ARTIST_DESCRIPTION |
Expansion2 |
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME |
NOBEL_PRIZE_PEACE_TOP_TIER_GREAT_ENGINEER
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY |
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 1 |
EMERGENCY_CAPITAL_CITIES |
applies to: 1 requirementPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY |
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_TOP_TIER_GREAT_ENGINEER_DESCRIPTION |
Expansion2 |
Technology TECH_COMMAND
LOC_TECH_COMMAND_NAME |
SCENARIO_WARMACHINE_COMMAND_GRANT_GENERALS
MODIFIER_GRANT_GREAT_PERSON_CLASS_IN_CAPITAL |
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 2 |
PLAYER_CAPITAL_CITY |
— |
LOC_TECH_COMMAND_DESCRIPTION |
WarMachineScenario |
Building BUILDING_STONEHENGE
LOC_BUILDING_STONEHENGE_NAME |
STONEHENGE_GRANT_PROPHET
MODIFIER_SINGLE_CITY_GRANT_GREAT_PERSON_CLASS_IN_CITY |
GreatPersonClassType = GREAT_PERSON_CLASS_PROPHET
Amount = 1 |
OWNER |
applies to: 1 requirementPLAYER_CAN_EVER_EARN_GREAT_PERSON_CLASS (GreatPersonClass=GREAT_PERSON_CLASS_PROPHET) |
LOC_BUILDING_STONEHENGE_DESCRIPTION |
Base |