Home › Effects › CITIES › EFFECT_GRANT_GREAT_PERSON_CLASS_IN_CITY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_GREAT_PERSON_CLASS_IN_CITY: where the game uses it

7 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), GreatPersonClassType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME
NOBEL_PRIZE_PEACE_BOTTOM_TIER_GREAT_ARTIST
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 1
EMERGENCY_CAPITAL_CITIES
applies to: 1 requirementPLAYER_GOT_LOW_TIER_SCORE_IN_EMERGENCY
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_BOTTOM_TIER_GREAT_ARTIST_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME
NOBEL_PRIZE_PEACE_FIRST_PLACE_GREAT_MUSICIAN
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY
GreatPersonClassType = GREAT_PERSON_CLASS_MUSICIAN
Amount = 1
EMERGENCY_CAPITAL_CITIES
applies to: 1 requirementPLAYER_GOT_FIRST_PLACE_IN_EMERGENCY
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_FIRST_PLACE_GREAT_MUSICIAN_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME
NOBEL_PRIZE_PEACE_FIRST_PLACE_GREAT_SCIENTIST
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 1
EMERGENCY_CAPITAL_CITIES
applies to: 1 requirementPLAYER_GOT_FIRST_PLACE_IN_EMERGENCY
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_FIRST_PLACE_GREAT_SCIENTIST_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME
NOBEL_PRIZE_PEACE_TOP_TIER_GREAT_ARTIST
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 1
EMERGENCY_CAPITAL_CITIES
applies to: 1 requirementPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_TOP_TIER_GREAT_ARTIST_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PEACE
LOC_EMERGENCY_NOBEL_PRIZE_PEACE_NAME
NOBEL_PRIZE_PEACE_TOP_TIER_GREAT_ENGINEER
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 1
EMERGENCY_CAPITAL_CITIES
applies to: 1 requirementPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PEACE_TOP_TIER_GREAT_ENGINEER_DESCRIPTION Expansion2
Technology TECH_COMMAND
LOC_TECH_COMMAND_NAME
SCENARIO_WARMACHINE_COMMAND_GRANT_GENERALS
MODIFIER_GRANT_GREAT_PERSON_CLASS_IN_CAPITAL
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 2
PLAYER_CAPITAL_CITY — LOC_TECH_COMMAND_DESCRIPTION WarMachineScenario
Building BUILDING_STONEHENGE
LOC_BUILDING_STONEHENGE_NAME
STONEHENGE_GRANT_PROPHET
MODIFIER_SINGLE_CITY_GRANT_GREAT_PERSON_CLASS_IN_CITY
GreatPersonClassType = GREAT_PERSON_CLASS_PROPHET
Amount = 1
OWNER
applies to: 1 requirementPLAYER_CAN_EVER_EARN_GREAT_PERSON_CLASS (GreatPersonClass=GREAT_PERSON_CLASS_PROPHET)
LOC_BUILDING_STONEHENGE_DESCRIPTION Base