Home › Effects › UNITS › EFFECT_GRANT_HEAL_AFTER_ACTION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_HEAL_AFTER_ACTION: where the game uses it

7 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
UnitPromotion PROMOTION_DECK_CREWS
LOC_PROMOTION_DECK_CREWS_NAME
DECK_CREWS_HEAL_AFTER_ACTION
MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTION
— OWNER — LOC_PROMOTION_DECK_CREWS_DESCRIPTION Base
UnitPromotion PROMOTION_GROUND_CREWS
LOC_PROMOTION_GROUND_CREWS_NAME
GROUND_CREWS_BONUS_HEALTH
MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTION
— OWNER — LOC_PROMOTION_GROUND_CREWS_DESCRIPTION Base
UnitAbility ABILITY_MAMLUK
LOC_ABILITY_MAMLUK_NAME
MAMLUK_HEAL_EVERY_MOVE
MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTION
— OWNER — LOC_ABILITY_MAMLUK_DESCRIPTION Base
UnitAbility ABILITY_NAVAL_FIELD_REPAIRS
LOC_NAVAL_FIELD_REPAIRS_NAME
NAVAL_FIELD_REPAIRS
MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTION
— OWNER — LOC_NAVAL_FIELD_REPAIRS_DESCRIPTION PiratesScenario
UnitPromotion PROMOTION_TACTICAL_MAINTENANCE
LOC_PROMOTION_TACTICAL_MAINTENANCE_NAME
TACTICAL_MAINTENANCE_HEAL_AFTER_ACTION
MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTION
— OWNER — LOC_PROMOTION_TACTICAL_MAINTENANCE_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_IMPROVEMENT_MAORI_PA
LOC_IMPROVEMENT_MAORI_PA_NAME
TRAIT_MAORI_PA
MODIFIER_PLAYER_UNITS_GRANT_HEAL_AFTER_ACTION
— PLAYER_UNITS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MAORI_PA)
LOC_LOADING_UNIQUE_IMPROVEMENT Expansion2
UnitAbility ABILITY_ALIENS_MOVE_HEAL
LOC_ABILITY_ALIENS_HEAL_MOVE_NAME
UNIT_ALIENS_MOVE_HEAL
MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTION
— OWNER — LOC_ABILITY_ALIENS_HEAL_MOVE_DESCRIPTION CivRoyaleScenario