Home › Effects › ANY › EFFECT_GRANT_IMPROVEMENT_ADJACENT_YIELDS uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_IMPROVEMENT_ADJACENT_YIELDS: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
Game ? (attached through another modifier) SANGUINE_PACT_GRANT_CASTLES_ADJACENT_YIELDS
MODIFIER_ALL_PLAYER_IMPROVEMENTS_GRANT_ADJACENT_YIELDS
— PLAYER_IMPROVEMENTS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_VAMPIRE_CASTLE)
— Ethiopia