Home › Effects › PLAYERS › EFFECT_GRANT_RELIC uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_RELIC: where the game uses it

3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
GoodyHutSubTypes ? GOODY_CULTURE_GRANT_ONE_RELIC
MODIFIER_PLAYER_GRANT_RELIC
Amount = 1
RelicSource = RELIC_SOURCE_TRIBAL_VILLAGE
OWNER — LOC_GOODYHUT_CULTURE_RELIC_DESCRIPTION Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_JOAN_OF_ARC
LOC_GREAT_PERSON_INDIVIDUAL_JOAN_OF_ARC_NAME
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_OLAF
LOC_GREAT_PERSON_INDIVIDUAL_SCENARIO_OLAF_NAME
GREATPERSON_JOAN_OF_ARC_ACTIVE
MODIFIER_PLAYER_GRANT_RELIC
Amount = 1 OWNER — LOC_GREATPERSON_JOAN_OF_ARC_ACTIVE Base
EmergencyRewards EMERGENCY_RELIGIOUS
LOC_EMERGENCY_NAME_RELIGIOUS
RELIGIOUS_EMERGENCY_MEMBER_RELIC_REWARD
MODIFIER_EMERGENCY_PLAYERS_GRANT_RELIC
Amount = 1 EMERGENCY_PLAYERS
applies to: 2 requirementsnot PLAYER_IS_EMERGENCY_TARGET
PLAYER_IS_EMERGENCY_MEMBER_WITH_SCORE
LOC_EMERGENCY_MEMBER_REWARD_DESCRIPTION_RELIGIOUS_RELICS Expansion2