Home › Effects › PLAYERS › EFFECT_GRANT_RELIC uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_GRANT_RELIC: where the game uses it
3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
GoodyHutSubTypes ? |
GOODY_CULTURE_GRANT_ONE_RELIC
MODIFIER_PLAYER_GRANT_RELIC |
Amount = 1
RelicSource = RELIC_SOURCE_TRIBAL_VILLAGE |
OWNER |
— |
LOC_GOODYHUT_CULTURE_RELIC_DESCRIPTION |
Base |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_JOAN_OF_ARC
LOC_GREAT_PERSON_INDIVIDUAL_JOAN_OF_ARC_NAME GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_OLAF
LOC_GREAT_PERSON_INDIVIDUAL_SCENARIO_OLAF_NAME |
GREATPERSON_JOAN_OF_ARC_ACTIVE
MODIFIER_PLAYER_GRANT_RELIC |
Amount = 1 |
OWNER |
— |
LOC_GREATPERSON_JOAN_OF_ARC_ACTIVE |
Base |
EmergencyRewards EMERGENCY_RELIGIOUS
LOC_EMERGENCY_NAME_RELIGIOUS |
RELIGIOUS_EMERGENCY_MEMBER_RELIC_REWARD
MODIFIER_EMERGENCY_PLAYERS_GRANT_RELIC |
Amount = 1 |
EMERGENCY_PLAYERS |
applies to: 2 requirementsnot PLAYER_IS_EMERGENCY_TARGET
PLAYER_IS_EMERGENCY_MEMBER_WITH_SCORE |
LOC_EMERGENCY_MEMBER_REWARD_DESCRIPTION_RELIGIOUS_RELICS |
Expansion2 |