Home › Effects › CITIES › EFFECT_GRANT_UNIT_IN_CITY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_UNIT_IN_CITY: where the game uses it

32 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: AllowUniqueOverride (Boolean), Amount (Integer), UnitType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_KUPES_VOYAGE
LOC_TRAIT_LEADER_KUPES_VOYAGE_NAME
BUILDER_PRESETTLEMENT
MODIFIER_PLAYER_BUILT_CITIES_GRANT_FREE_UNIT
Amount = 1
UnitType = UNIT_BUILDER
PLAYER_BUILT_CITIES
applies to: 1 requirementnot PLAYER_HAS_AT_LEAST_NUMBER_CITIES (Amount=2)
LOC_TRAIT_LEADER_KUPES_VOYAGE_DESCRIPTION Expansion2
Civic CIVIC_PENAL_COLONY
LOC_CIVIC_SCENARIO_PENAL_COLONY_NAME
Civic CIVIC_CROWN_COLONY
LOC_CIVIC_SCENARIO_CROWN_COLONY_NAME
Civic CIVIC_PASTORAL_LEASES
LOC_CIVIC_SCENARIO_PASTORAL_LEASES_NAME
Civic CIVIC_FEDERATION
LOC_CIVIC_SCENARIO_FEDERATION_NAME
Civic CIVIC_GREAT_WAR
LOC_CIVIC_SCENARIO_GREAT_WAR_NAME
Civic CIVIC_ROYAL_DYNASTIES
LOC_CIVIC_ROYAL_DYNASTIES_NAME
+2 more
CIVIC_AWARD_ONE_SETTLER
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_SETTLER
Amount = 1
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY
only if owner: 2 requirementsPLAYER_LEADER_TYPE_MATCHES (LeaderType=LEADER_CLEOPATRA)
PLAYER_LEADER_TYPE_MATCHES (LeaderType=LEADER_AMANITORE)
LOC_CIVIC_SCENARIO_PENAL_COLONY_DESCRIPTION
LOC_CIVIC_SCENARIO_CROWN_COLONY_DESCRIPTION
LOC_CIVIC_SCENARIO_PASTORAL_LEASES_DESCRIPTION
LOC_CIVIC_SCENARIO_FEDERATION_DESCRIPTION
LOC_CIVIC_SCENARIO_GREAT_WAR_DESCRIPTION
LOC_CIVIC_ROYAL_DYNASTIES_DESCRIPTION
NubiaScenario
Civic CIVIC_GOLD_RUSH
LOC_CIVIC_SCENARIO_GOLD_RUSH_NAME
CIVIC_AWARD_TWO_SETTLERS
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_SETTLER
Amount = 2
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY
only if owner: 1 requirementPLAYER_IS_MAJOR
LOC_CIVIC_SCENARIO_GOLD_RUSH_DESCRIPTION AustraliaScenario
Building BUILDING_COLOSSUS
LOC_BUILDING_COLOSSUS_NAME
COLOSSUS_GRANT_TRADER
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_TRADER
Amount = 1
OWNER — LOC_BUILDING_COLOSSUS_DESCRIPTION Base
Commemoration COMMEMORATION_AUTOMATON COMMEMORATION_AUTOMATON_GA_FREE_GDR
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_GIANT_DEATH_ROBOT
Amount = 1
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY
only if owner: 2 requirementsPLAYER_HAS_GOLDEN_AGE
PLAYER_HAS_GOLDEN_AGE
— Expansion2
EmergencyRewards EMERGENCY_SOOTHSAYER
LOC_EMERGENCY_APPEASE_NAME
EMERGENCY_SOOTHSAYER_FREE_UNIT_FIRST_PLACE
MODIFIER_EMERGENCY_CAPITALS_GRANT_UNIT
UnitType = UNIT_SOOTHSAYER
Amount = 1
EMERGENCY_CAPITAL_CITIES
applies to: 1 requirementPLAYER_GOT_FIRST_PLACE_IN_EMERGENCY
LOC_EMERGENCY_REWARD_FREE_SOOTHSAYER_DESCRIPTION GranColombia_Maya
Belief BELIEF_FERTILITY_RITES (attached through another modifier)
LOC_BELIEF_FERTILITY_RITES_NAME
FERTILITY_RITES_BUILDER_MODIFIER
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_BUILDER
Amount = 1
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY
applies to: 1 requirementPLAYER_HAS_AT_LEAST_NUMBER_CITIES (Amount=1)
LOC_BELIEF_FERTILITY_RITES_DESCRIPTION Expansion2
GoodyHutSubTypes ? GOODY_SURVIVORS_GRANT_BUILDER
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_NEAREST_CITY
UnitType = UNIT_BUILDER
Amount = 1
UNIT_NEAREST_OWNER_CITY — LOC_GOODYHUT_SURVIVORS_GRANT_UNIT_DESCRIPTION Base
GoodyHutSubTypes ? GOODY_SURVIVORS_GRANT_SETTLER
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_NEAREST_CITY
UnitType = UNIT_SETTLER
Amount = 1
UNIT_NEAREST_OWNER_CITY — LOC_GOODYHUT_SURVIVORS_GRANT_UNIT_DESCRIPTION Base
GoodyHutSubTypes ? GOODY_SURVIVORS_GRANT_TRADER
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_NEAREST_CITY
UnitType = UNIT_TRADER
Amount = 1
UNIT_NEAREST_OWNER_CITY — LOC_GOODYHUT_SURVIVORS_GRANT_UNIT_DESCRIPTION Base
Building BUILDING_GOV_SPIES
LOC_BUILDING_GOV_SPIES_NAME
GOV_ADD_SPY_UNIT
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_SPY
Amount = 1
OWNER — LOC_BUILDING_GOV_SPIES_DESCRIPTION Expansion2
Building BUILDING_GOV_WIDE
LOC_BUILDING_GOV_WIDE_NAME
GOV_SETTLER_GRANT_BUILDER
MODIFIER_PLAYER_BUILT_CITIES_GRANT_FREE_UNIT
Amount = 1
UnitType = UNIT_BUILDER
PLAYER_BUILT_CITIES — LOC_BUILDING_GOV_WIDE_DESCRIPTION Expansion2
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_MARCO_POLO
LOC_GREAT_PERSON_INDIVIDUAL_MARCO_POLO_NAME
GREATPERSON_FREE_TRADER_UNIT
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_TRADER
Amount = 1
OWNER — — Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_ZHENG_HE
LOC_GREAT_PERSON_INDIVIDUAL_ZHENG_HE_NAME
GREATPERSON_ZHENG_HE_FREE_TRADER_UNIT
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_TRADER
Amount = 1
OWNER — — Expansion2
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_COMMANDANTE_NARINO
LOC_GREAT_PERSON_INDIVIDUAL_COMMANDANTE_NARINO_NAME
GREAT_PERSON_INDIVIDUAL_NARINO_TRADE_UNIT
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_NEAREST_CITY
Amount = 1
UnitType = UNIT_TRADER
UNIT_NEAREST_OWNER_CITY — — GranColombia_Maya
Building BUILDING_KOTOKU_IN
LOC_BUILDING_KOTOKU_IN_NAME
KOTOKU_GRANTMONKS
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_WARRIOR_MONK
Amount = 4
OWNER — LOC_BUILDING_KOTOKU_IN_DESCRIPTION Expansion1
Building BUILDING_MAHABODHI_TEMPLE
LOC_BUILDING_MAHABODHI_TEMPLE_NAME
MAHABODHITEMPLE_APOSTLE
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_APOSTLE
Amount = 2
OWNER — LOC_BUILDING_MAHABODHI_TEMPLE_DESCRIPTION Base
Building BUILDING_MEENAKSHI_TEMPLE
LOC_BUILDING_MEENAKSHI_TEMPLE_NAME
MEENAKSHITEMPLE_FREE_GURU
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_GURU
Amount = 2
OWNER — LOC_BUILDING_MEENAKSHI_TEMPLE_DESCRIPTION Expansion2
Building BUILDING_PYRAMIDS
LOC_BUILDING_PYRAMIDS_NAME
PYRAMID_GRANT_BUILDERS
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_BUILDER
Amount = 1
OWNER — LOC_BUILDING_PYRAMIDS_DESCRIPTION Base
Belief BELIEF_RELIGIOUS_SETTLEMENTS (attached through another modifier)
LOC_BELIEF_RELIGIOUS_SETTLEMENTS_NAME
RELIGIOUS_SETTLEMENTS_SETTLER_MODIFIER
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_SETTLER
Amount = 1
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY
applies to: 1 requirementPLAYER_HAS_AT_LEAST_NUMBER_CITIES (Amount=1)
LOC_BELIEF_RELIGIOUS_SETTLEMENTS_DESCRIPTION Expansion2
GovernorPromotion GOVERNOR_PROMOTION_SANGUINE_PACT_1
LOC_GOVERNOR_PROMOTION_SANGUINE_PACT_1_NAME
GovernorPromotion GOVERNOR_PROMOTION_SANGUINE_PACT_2
LOC_GOVERNOR_PROMOTION_SANGUINE_PACT_2_NAME
GovernorPromotion GOVERNOR_PROMOTION_SANGUINE_PACT_3
LOC_GOVERNOR_PROMOTION_SANGUINE_PACT_3_NAME
GovernorPromotion GOVERNOR_PROMOTION_SANGUINE_PACT_4
LOC_GOVERNOR_PROMOTION_SANGUINE_PACT_4_NAME
SECRET_SOCIETY_GRANT_VAMPIRE
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
Amount = 1
UnitType = UNIT_VAMPIRE
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY — LOC_GOVERNOR_PROMOTION_SANGUINE_PACT_1_DESCRIPTION
LOC_GOVERNOR_PROMOTION_SANGUINE_PACT_2_DESCRIPTION
LOC_GOVERNOR_PROMOTION_SANGUINE_PACT_3_DESCRIPTION
LOC_GOVERNOR_PROMOTION_SANGUINE_PACT_4_DESCRIPTION
Ethiopia
Building BUILDING_STATUE_LIBERTY
LOC_BUILDING_STATUE_LIBERTY_NAME
STATUELIBERTY_GRANTSETTLERS
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_SETTLER
Amount = 2
OWNER — LOC_BUILDING_STATUE_LIBERTY_DESCRIPTION Expansion1
Building BUILDING_STATUE_OF_ZEUS
LOC_BUILDING_STATUE_OF_ZEUS_NAME
STAUEZEUS_GRANT_ARCHERS
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_ARCHER
Amount = 3
OWNER — LOC_BUILDING_STATUE_OF_ZEUS_DESCRIPTION Byzantium_Gaul
Building BUILDING_STATUE_OF_ZEUS
LOC_BUILDING_STATUE_OF_ZEUS_NAME
STAUEZEUS_GRANT_BATTERINGRAM
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_BATTERING_RAM
Amount = 1
OWNER — LOC_BUILDING_STATUE_OF_ZEUS_DESCRIPTION Byzantium_Gaul
Building BUILDING_STATUE_OF_ZEUS
LOC_BUILDING_STATUE_OF_ZEUS_NAME
STAUEZEUS_GRANT_SPEARMEN
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_SPEARMAN
Amount = 3
OWNER — LOC_BUILDING_STATUE_OF_ZEUS_DESCRIPTION Byzantium_Gaul
Building BUILDING_STONEHENGE
LOC_BUILDING_STONEHENGE_NAME
STONEHENGE_ALTERNATE_GRANT_APOSTLE
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY
UnitType = UNIT_APOSTLE
Amount = 1
OWNER
applies to: 1 requirementnot PLAYER_CAN_EVER_EARN_GREAT_PERSON_CLASS (GreatPersonClass=GREAT_PERSON_CLASS_PROPHET)
LOC_BUILDING_STONEHENGE_DESCRIPTION Base
Technology TECH_MEDICINE
LOC_TECH_SCENARIO_MEDICINE_NAME
TECH_AWARD_TWO_SETTLERS
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_SETTLER
Amount = 2
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY
only if owner: 2 requirementsPLAYER_LEADER_TYPE_MATCHES (LeaderType=LEADER_CLEOPATRA)
PLAYER_LEADER_TYPE_MATCHES (LeaderType=LEADER_AMANITORE)
— NubiaScenario
Trait TRAIT_CIVILIZATION_TREASURE_FLEET
LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_NAME
TRAIT_INTERCONTINENTAL_BUILDER
MODIFIER_PLAYER_CITIES_GRANT_UNIT_IN_CITY
UnitType = UNIT_BUILDER
Amount = 1
PLAYER_CITIES
applies to: 1 requirementnot CITY_IS_OWNER_CAPITAL_CONTINENT
LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_DESCRIPTION Base
Trait TRAIT_LEADER_MUTAL
LOC_TRAIT_LEADER_MUTAL_NAME
TRAIT_LEADER_NEARBY_CITIES_GAIN_BUILDER
MODIFIER_PLAYER_CITIES_GRANT_UNIT_IN_CITY_GRANCOLOMBIA_MAYA
UnitType = UNIT_BUILDER
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsPLOT_NEAR_CAPITAL (MinDistance=1, MaxDistance=6)
CITY_IS_ORIGINAL_OWNER
LOC_TRAIT_LEADER_MUTAL_DESCRIPTION GranColombia_Maya
Trait TRAIT_CIVILIZATION_CREE_TRADE_GAIN_TILES
LOC_TRAIT_CIVILIZATION_CREE_TRADE_GAIN_TILES_NAME
TRAIT_POTTERY_ADD_TRADER
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_TRADER
AllowUniqueOverride = false
Amount = 1
PLAYER_CAPITAL_CITY — LOC_TRAIT_CIVILIZATION_CREE_TRADE_GAIN_TILES_DESCRIPTION Expansion1
Trait FLYING_SQUADRON_TRAIT
LOC_TRAIT_LEADER_FLYING_SQUADRON_NAME
UNIQUE_LEADER_ADD_SPY_UNIT
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_SPY
Amount = 1
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY — LOC_TRAIT_LEADER_FLYING_SQUADRON_DESCRIPTION Base
Trait TRAIT_LEADER_WU_ZETIAN
LOC_TRAIT_LEADER_WU_ZETIAN_NAME
WU_ZETIAN_FREE_SPY
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL
UnitType = UNIT_SPY
Amount = 1
AllowUniqueOverride = false
PLAYER_CAPITAL_CITY — LOC_TRAIT_LEADER_WU_ZETIAN_DESCRIPTION RulersOfChina