Home › Effects › CITIES › EFFECT_GRANT_UNIT_OF_CLASS_AND_APPLY_ABILITY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_UNIT_OF_CLASS_AND_APPLY_ABILITY: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: ModifierId (String), UnitPromotionClassType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
GoodyHutSubTypes ? GOODY_METEOR_FREE_UNIT
MODIFIER_PLAYER_GRANT_ADVANCED_UNIT_OF_CLASS_IN_NEAREST_OWNER_CITY_AND_APPLY_ABILITY
UnitPromotionClassType = PROMOTION_CLASS_HEAVY_CAVALRY
ModifierId = GOODY_METEOR_UNIT_REFUND_COST
UNIT_NEAREST_OWNER_CITY — LOC_METEOR_GOODIES_GRANT_UNIT_DESCRIPTION GranColombia_Maya
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_HANNO_THE_NAVIGATOR
LOC_GREAT_PERSON_INDIVIDUAL_HANNO_THE_NAVIGATOR_NAME
GREAT_PERSON_INDIVIDUAL_HANNO_THE_NAVIGATOR_FREE_UNIT
MODIFIER_PLAYER_GRANT_UNIT_OF_ABILITY_WITH_MODIFIER
UnitPromotionClassType = PROMOTION_CLASS_NAVAL_MELEE
ModifierId = HANNO_FREE_UNIT_MOVEMENT_BUFF
OWNER — LOC_GREAT_PERSON_INDIVIDUAL_HANNO_THE_NAVIGATOR_FREE_UNIT Babylon