Home › Effects › ANY › EFFECT_GRANT_YIELD_PER_FEATURE_IN_CITY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_GRANT_YIELD_PER_FEATURE_IN_CITY: where the game uses it

3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_BIOSPHERE
LOC_BUILDING_BIOSPHERE_NAME
BIOSPHERE_GRANT_SCIENCE_PER_MARSH
MODIFIER_CITY_GRANT_YIELD_PER_FEATURE_TYPE
FeatureType = FEATURE_MARSH
YieldType = YIELD_SCIENCE
Amount = 100
OWNER — LOC_BUILDING_BIOSPHERE_DESCRIPTION Byzantium_Gaul
Building BUILDING_BIOSPHERE
LOC_BUILDING_BIOSPHERE_NAME
BIOSPHERE_GRANT_SCIENCE_PER_RAINFOREST
MODIFIER_CITY_GRANT_YIELD_PER_FEATURE_TYPE
FeatureType = FEATURE_JUNGLE
YieldType = YIELD_SCIENCE
Amount = 100
OWNER — LOC_BUILDING_BIOSPHERE_DESCRIPTION Byzantium_Gaul
Building BUILDING_BIOSPHERE
LOC_BUILDING_BIOSPHERE_NAME
BIOSPHERE_GRANT_SCIENCE_PER_WOODS
MODIFIER_CITY_GRANT_YIELD_PER_FEATURE_TYPE
FeatureType = FEATURE_FOREST
YieldType = YIELD_SCIENCE
Amount = 100
OWNER — LOC_BUILDING_BIOSPHERE_DESCRIPTION Byzantium_Gaul