Home › Effects › UNITS › EFFECT_RESTORE_UNIT_MOVEMENT uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_RESTORE_UNIT_MOVEMENT: where the game uses it
1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: MovementOnly (Boolean).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_COMMANDANTE_URDANETA
LOC_GREAT_PERSON_INDIVIDUAL_COMMANDANTE_URDANETA_NAME |
GREAT_PERSON_INDIVIDUAL_COMMANDANTE_RESET_UNIT_MOVES
MODIFIER_PLAYER_UNITS_RESET_MOVES |
— |
PLAYER_UNITS |
applies to: 2 requirementsUNIT_DOMAIN_MATCHES (UnitDomain=DOMAIN_LAND)
PLOT_ADJACENT_TO_OWNER (MinDistance=0, MaxDistance=2) |
LOC_GREAT_PERSON_COMMANDANTE_RESET_UNIT_MOVES |
GranColombia_Maya |