Home › Effects › CITIES › EFFECT_RIVER_ADJACENCY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_RIVER_ADJACENCY: where the game uses it

4 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), Description (String), DistrictType (String), TilesRequired (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME
TRAIT_CAMPUS_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY
Amount = 2
DistrictType = DISTRICT_CAMPUS
YieldType = YIELD_SCIENCE
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION
LOC_DISTRICT_RIVER_SCIENCE
Expansion1
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME
TRAIT_INDUSTRIAL_ZONE_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY
Amount = 2
DistrictType = DISTRICT_INDUSTRIAL_ZONE
YieldType = YIELD_PRODUCTION
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION
LOC_DISTRICT_RIVER_PRODUCTION
Expansion1
Trait TRAIT_LEADER_MONASTERIES_KING
LOC_TRAIT_LEADER_MONASTERIES_KING_NAME
TRAIT_MONASTERIES_KING_HOLY_SITE_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY
Amount = 2
DistrictType = DISTRICT_HOLY_SITE
YieldType = YIELD_FAITH
PLAYER_CITIES — LOC_TRAIT_LEADER_MONASTERIES_KING_DESCRIPTION
LOC_DISTRICT_RIVER_FAITH
Indonesia_Khmer
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME
TRAIT_THEATER_DISTRICT_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY
Amount = 2
DistrictType = DISTRICT_THEATER
YieldType = YIELD_CULTURE
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION
LOC_DISTRICT_RIVER_CULTURE
Expansion1