Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME |
TRAIT_CAMPUS_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY |
Amount = 2
DistrictType = DISTRICT_CAMPUS
YieldType = YIELD_SCIENCE |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION
LOC_DISTRICT_RIVER_SCIENCE |
Expansion1 |
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME |
TRAIT_INDUSTRIAL_ZONE_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY |
Amount = 2
DistrictType = DISTRICT_INDUSTRIAL_ZONE
YieldType = YIELD_PRODUCTION |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION
LOC_DISTRICT_RIVER_PRODUCTION |
Expansion1 |
Trait TRAIT_LEADER_MONASTERIES_KING
LOC_TRAIT_LEADER_MONASTERIES_KING_NAME |
TRAIT_MONASTERIES_KING_HOLY_SITE_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY |
Amount = 2
DistrictType = DISTRICT_HOLY_SITE
YieldType = YIELD_FAITH |
PLAYER_CITIES |
— |
LOC_TRAIT_LEADER_MONASTERIES_KING_DESCRIPTION
LOC_DISTRICT_RIVER_FAITH |
Indonesia_Khmer |
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME |
TRAIT_THEATER_DISTRICT_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY |
Amount = 2
DistrictType = DISTRICT_THEATER
YieldType = YIELD_CULTURE |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION
LOC_DISTRICT_RIVER_CULTURE |
Expansion1 |