Home › Effects › ANY › EFFECT_STEAL_POP_ON_PLOT_TO_CREATE_UNIT uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_STEAL_POP_ON_PLOT_TO_CREATE_UNIT: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
Game ? (attached through another modifier) TOWERDEFENSE_KILL_POP_AND_SPAWN_ZOMBIE_ON_DISTRICT_ATTACKS
MODIFIER_ALL_COMBAT_RESULTS_STEAL_POPULATION_AND_SPAWN_UNIT
UnitType = UNIT_MODE_ZOMBIE
AllowUniqueOverride = false
AllowAlternativeLocation = true
Amount = 1
COMBAT_RESULTS
applies to: 3 requirementsCOMBAT_RESULTS_ATTACKING_UNIT_HAS_TAG (Tag=CLASS_ZOMBIE)
COMBAT_RESULTS_DEFENDER_IS_DISTRICT
RANDOM_VALUE_LESS_THAN_OR_EQUAL_TO (Chance=2, Index=0, PopulationScaling=true)
— Portugal