Home › Effects › ANY › EFFECT_TRIGGER_GAME_MECHANIC uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_TRIGGER_GAME_MECHANIC: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: MechanicName (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Civic CIVIC_NATURAL_HISTORY
LOC_CIVIC_NATURAL_HISTORY_NAME
CIVIC_GENERATE_LAND_ANTIQUITIES
MODIFIER_GAME_TRIGGER_MECHANIC
MechanicName = GenerateLandAntiquities OWNER — — Base
Civic CIVIC_CULTURAL_HERITAGE
LOC_CIVIC_CULTURAL_HERITAGE_NAME
CIVIC_GENERATE_SEA_ANTIQUITIES
MODIFIER_GAME_TRIGGER_MECHANIC
MechanicName = GenerateSeaAntiquities OWNER — — Base