Home › Effects › ANY › EFFECT_TRIGGER_GAME_MECHANIC uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_TRIGGER_GAME_MECHANIC: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: MechanicName (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Civic CIVIC_NATURAL_HISTORY
LOC_CIVIC_NATURAL_HISTORY_NAME |
CIVIC_GENERATE_LAND_ANTIQUITIES
MODIFIER_GAME_TRIGGER_MECHANIC |
MechanicName = GenerateLandAntiquities |
OWNER |
— |
— |
Base |
Civic CIVIC_CULTURAL_HERITAGE
LOC_CIVIC_CULTURAL_HERITAGE_NAME |
CIVIC_GENERATE_SEA_ANTIQUITIES
MODIFIER_GAME_TRIGGER_MECHANIC |
MechanicName = GenerateSeaAntiquities |
OWNER |
— |
— |
Base |