Home › Engine Lua tables › Global functions (include)
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
Global functions (include)
Static table with 2 methods. include() and RefreshIncludeFileList registered as globals. Registering function 0x975110.
Methods are called with a dot (Global functions (include).Method(...)).
| Method |
Returns |
In game scripts |
Example |
Status |
Global functions (include).RefreshIncludeFileList(…) -> table |
table |
not called |
— |
inferred |
Global functions (include).include([arg1], …) -> table, table |
table, table |
not called |
— |
inferred |