PlayerConfiguration:DeleteMapPin(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:GetCivilizationDescription(…) -> 1 value |
1 value |
26 calls, 10 files |
Name = Locale.Lookup( pPlayerConfig:GetCivilizationDescription() |
inferred |
PlayerConfiguration:GetCivilizationLevelTypeID(…) -> number |
number |
9 calls, 6 files |
and pPlayerConfig:GetCivilizationLevelTypeID() |
inferred |
PlayerConfiguration:GetCivilizationShortDescription(…) -> 1 value |
1 value |
30 calls, 14 files |
Name = pPlayerConfig:GetCivilizationShortDescription() |
inferred |
PlayerConfiguration:GetCivilizationTypeID(…) -> number |
number |
4 calls, 3 files |
szName = tostring(pPlayerConfig:GetCivilizationTypeID() |
inferred |
PlayerConfiguration:GetCivilizationTypeName(…) -> 1 value |
1 value |
57 calls, 32 files |
szName = pPlayerConfig:GetCivilizationTypeName() |
inferred |
PlayerConfiguration:GetHandicapTypeID(…) -> number |
number |
1 calls, 1 files |
iDifficulty = GameInfo.Difficulties[pPlayerConfig:GetHandicapTypeID() |
inferred |
PlayerConfiguration:GetHotseatPassword(…) -> 1 value |
1 value |
2 calls, 1 files |
g_initialPassword = pPlayerConfig:GetHotseatPassword() |
inferred |
PlayerConfiguration:GetLeaderName(…) -> 1 value |
1 value |
17 calls, 10 files |
local leader = pPlayerConfig:GetLeaderName() |
inferred |
PlayerConfiguration:GetLeaderRandomPoolID(…) -> number |
number |
not called |
— |
inferred |
PlayerConfiguration:GetLeaderTypeID(…) -> number |
number |
not called |
— |
inferred |
PlayerConfiguration:GetLeaderTypeName(…) -> 1 value |
1 value |
29 calls, 14 files |
local leaderType = pPlayerConfig:GetLeaderTypeName() |
inferred |
PlayerConfiguration:GetMapPin([arg1: integer], [arg2: integer], …) -> 1 value |
1 value |
not called |
— |
inferred |
PlayerConfiguration:GetMapPinID(arg1: integer, …) -> 1 value |
1 value |
2 calls, 1 files |
pMapPin = pPlayerConfig:GetMapPinID(pinID) |
inferred |
PlayerConfiguration:GetMapPins(…) -> table |
table |
3 calls, 2 files |
local pPlayerPins = pPlayerConfig:GetMapPins() |
inferred |
PlayerConfiguration:GetModReady(…) -> boolean |
boolean |
4 calls, 2 files |
if(pPlayerConfig:GetModReady() |
inferred |
PlayerConfiguration:GetNetworkIdentifer(…) -> 1 value |
1 value |
not called |
— |
inferred |
PlayerConfiguration:GetNickName(…) -> 1 value |
1 value |
7 calls, 3 files |
if(pPlayerConfig:GetNickName() |
inferred |
PlayerConfiguration:GetPlayerName(…) -> 1 value |
1 value |
41 calls, 23 files |
local playerName = Locale.Lookup(pPlayerConfig:GetPlayerName() |
inferred |
PlayerConfiguration:GetReady(…) -> boolean |
boolean |
4 calls, 2 files |
if(pPlayerConfig:GetReady() |
inferred |
PlayerConfiguration:GetSlotName(…) -> 1 value |
1 value |
4 calls, 3 files |
playerEntry.PlayerName:SetText(pPlayerConfig:GetSlotName() |
inferred |
PlayerConfiguration:GetSlotStatus(…) -> number |
number |
12 calls, 6 files |
if pPlayerConfig:GetSlotStatus() |
inferred |
PlayerConfiguration:GetStartingPosition(…) -> 1 value |
1 value |
2 calls, 2 files |
local startingPosition = pPlayerConfig:GetStartingPosition() |
inferred |
PlayerConfiguration:GetTeam(…) -> number |
number |
10 calls, 5 files |
local teamID = pPlayerConfig:GetTeam() |
inferred |
PlayerConfiguration:GetTeamName(…) -> 1 value |
1 value |
not called |
— |
inferred |
PlayerConfiguration:GetValue([arg1: integer], …) -> 1 value |
1 value |
not called |
— |
inferred |
PlayerConfiguration:GetWantsPause(…) -> boolean |
boolean |
1 calls, 1 files |
if(pPlayerConfig:GetWantsPause() |
inferred |
PlayerConfiguration:IsAI(…) -> boolean |
boolean |
not called |
— |
inferred |
PlayerConfiguration:IsAlive(…) -> boolean |
boolean |
13 calls, 8 files |
if(pPlayerConfig:IsAlive() |
inferred |
PlayerConfiguration:IsAvailable(…) -> boolean |
boolean |
not called |
— |
inferred |
PlayerConfiguration:IsHidden(…) -> boolean |
boolean |
not called |
— |
inferred |
PlayerConfiguration:IsHuman(…) -> boolean |
boolean |
9 calls, 8 files |
if(pPlayerConfig:IsHuman() |
inferred |
PlayerConfiguration:IsHumanRequired(…) -> boolean |
boolean |
1 calls, 1 files |
and pPlayerConfig:IsHumanRequired() |
inferred |
PlayerConfiguration:IsInUse(…) -> boolean |
boolean |
not called |
— |
inferred |
PlayerConfiguration:IsLocked(…) -> boolean |
boolean |
4 calls, 2 files |
if(pPlayerConfig:IsLocked() |
inferred |
PlayerConfiguration:IsObserver(…) -> boolean |
boolean |
not called |
— |
inferred |
PlayerConfiguration:IsParticipant(…) -> boolean |
boolean |
2 calls, 2 files |
or (pPlayerConfig:IsParticipant() |
inferred |
PlayerConfiguration:IsPossibleParticipant(…) -> boolean |
boolean |
not called |
— |
inferred |
PlayerConfiguration:SetCivilizationTypeName(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetHandicapTypeID(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetHidden(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetHotseatName(arg1, …) |
— |
4 calls, 2 files |
pPlayerConfig:SetHotseatName(playerName) |
inferred |
PlayerConfiguration:SetHotseatPassword(arg1: string, …) |
— |
3 calls, 1 files |
pPlayerConfig:SetHotseatPassword("") |
inferred |
PlayerConfiguration:SetLeaderName(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetLeaderRandomPoolID(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetLeaderTypeName(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetLocked(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetMajorCiv(…) |
— |
1 calls, 1 files |
pPlayerConfig:SetMajorCiv() |
inferred |
PlayerConfiguration:SetReady(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetSlotStatus(arg1, …) |
— |
2 calls, 1 files |
pPlayerConfig:SetSlotStatus(SlotStatus.SS_OPEN) |
inferred |
PlayerConfiguration:SetTeam(…) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetValue([arg1: integer], [arg2: boolean], …) |
— |
not called |
— |
inferred |
PlayerConfiguration:SetWantsPause(…) |
— |
not called |
— |
inferred |