WorldView.HasAssetFor(…) -> boolean, boolean |
boolean, boolean |
not called |
— |
inferred |
WorldView.HasAssetForBuilding(…) -> boolean |
boolean |
not called |
— |
inferred |
WorldView.HasAssetForDistrict(arg1, …) -> boolean |
boolean |
1 calls, 1 files |
if (WorldView.HasAssetForDistrict(districtType) |
inferred |
WorldView.HasAssetForFeature(…) -> boolean |
boolean |
not called |
— |
inferred |
WorldView.HasAssetForResource(…) -> boolean |
boolean |
not called |
— |
inferred |
WorldView.HasAssetForUnit(…) -> boolean |
boolean |
not called |
— |
inferred |
WorldView.HasAssetForWonder(arg1, …) -> boolean |
boolean |
1 calls, 1 files |
if (WorldView.HasAssetForWonder(buildingType) |
inferred |
WorldView.PlayEffectAtXY(arg1: string, arg2: integer, arg3: integer, [arg4: boolean]) |
— |
17 calls, 6 files |
WorldView.PlayEffectAtXY("CITY_CREATED", cityX, cityY) |
inferred |
WorldView.SetVFXImport(arg1: string, arg2: integer, [arg3: integer], [arg4: integer], [arg5: integer]) |
— |
3 calls, 3 files |
WorldView.SetVFXImport("GodRayDisable", 1) |
inferred |