PauseAllEffects |
void PauseAllEffects( void ) |
EffectsManager:PauseAllEffects() |
unique method name |
PlayEffect |
— |
EffectsManager:PlayEffect() |
unique method name |
PlayEffectOneTime |
void PlayEffectOneTime( ControlBase*, const char* ) |
EffectsManager:PlayEffectOneTime(arg1: ControlBase, arg2: string) |
unique method name |
ResumeAllEffects |
void ResumeAllEffects( void ) |
EffectsManager:ResumeAllEffects() |
unique method name |
StopAllEffects |
void StopAllEffects( void ) |
EffectsManager:StopAllEffects() |
unique method name |
StopEffect |
void StopEffect( ControlBase* ) |
EffectsManager:StopEffect(arg1: ControlBase) |
unique method name |