Home › Engine Lua tables › ForgeUI control types › FlipAnim

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

FlipAnim

ForgeUI control type (ForgeUI::FlipAnim). 5 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): ForgeUI::AnimControl > ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
GetTexture — FlipAnim:GetTexture() neighbouring methods in the code
SetFrame void SetFrame( int ) FlipAnim:SetFrame(arg1: integer) unique method name
SetTexture — FlipAnim:SetTexture() neighbouring methods in the code
SetTextureSize void SetTextureSize( FGXVector2 ) FlipAnim:SetTextureSize(arg1: FGXVector2) neighbouring methods in the code
SetTextureSizeVal void SetTextureSizeVal( float, float ) FlipAnim:SetTextureSizeVal(arg1: number, arg2: number) neighbouring methods in the code