Home › Engine Lua tables › ForgeUI control types › FlipAnim
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
FlipAnim
ForgeUI control type (ForgeUI::FlipAnim). 5 methods, called on an instance with a colon: Controls.SomeName:Method(...).
C++ base classes (from the exe RTTI, see engine classes): ForgeUI::AnimControl > ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.
| Method |
C++ signature printed by the exe |
Lua signature |
Owner basis |
GetTexture |
— |
FlipAnim:GetTexture() |
neighbouring methods in the code |
SetFrame |
void SetFrame( int ) |
FlipAnim:SetFrame(arg1: integer) |
unique method name |
SetTexture |
— |
FlipAnim:SetTexture() |
neighbouring methods in the code |
SetTextureSize |
void SetTextureSize( FGXVector2 ) |
FlipAnim:SetTextureSize(arg1: FGXVector2) |
neighbouring methods in the code |
SetTextureSizeVal |
void SetTextureSizeVal( float, float ) |
FlipAnim:SetTextureSizeVal(arg1: number, arg2: number) |
neighbouring methods in the code |